Renaming Native Blueprint Interface category in Blueprint derived class causes crash

UE - Gameplay - Blueprint - Aug 22, 2016

Renaming a function category from a Interface class which a class inherits from causes crash. ...

[CrashReport] UE4Editor_PropertyEditor!FDetailCategoryImpl::GetParentLayoutImpl() [detailcategorybuilderimpl.h:168]

Tools - Aug 22, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: IsValid() [Link ...

Keyboard Shortcuts on Mac Switch Between Cmd and Ctrl After Editor Restart

UE - Platform - Apple - Aug 22, 2016

Creating custom keyboard shortcuts on Mac seems to have an issue keeping the correct meta key mapped. During the same session a shortcut is set it will work fine. After restarting any Cmd shortcuts ...

[CrashReporter] Crash in FAnimNode_StateMachine::Evaluate()

OLD - Anim - Aug 22, 2016

This JIRA was created as a result of it being one of the top crashes occurring in 4.13 Preview 2 Error message: Access violation - code c0000005 (first/second chance not available) Source Context ...

Foliage frustum cull based on incorrect bounds size

UE - World Creation - Worldbuilding Tools - Foliage - Aug 22, 2016

When changing the static meshes of a Foliage instance by swapping the mesh or changing the scale (build settings) of the mesh, the bounds for the mesh do not appear to update to use the new bounds. ...

Consolidate ScreenSize code and refactor to avoid confusion

OLD - Anim - Aug 22, 2016

We do have very inconsistent system between Static/Skeletal and the current name is set for ScreenSize. However, Static mesh and HLOD are using ScreenSize name for Screen area calculation. We wan ...

UnrealMatch3 produces constant log spam while sitting idle on default map

Docs - Samples - Aug 21, 2016

This warning keeps being printed while just sitting on the default level. ...

Unable to install project built with multiple support arm* on iOS device

UE - Platform - Mobile - Aug 21, 2016

Hit this while running regression pass. I was able to successfully install the same project on the device but built for DebugGame instead of Shipping. ...

SlateDialogs does not block user from setting a folder as the uproject in UFE

UE - Platform - Linux - Aug 20, 2016

Users are able to set a folder as the project using SlateDialogs in Unreal Frontend on the Linux machine. ...

Certain particle effects in ContentExamples pause when looked at on Mac with Metal

UE - Platform - Apple - Aug 20, 2016

Certain particle effects in ContentExamples stop playing when looked at from a specific angle. The affected demos are 2.1, 2.4, 2.5, and 2.7 Seen on an Nvidia MacbookPro and AMD MacPro Does not o ...