Whenever a particle system utilizing GPU sprites with collision is enveloped within a planar reflection bounding box, the collision stops working. ...
Also, another, possibly related symptom that should be looked into alongside this: Possibly related: 1. Set InlineObject to null on both character. 2. Assign new Inline Object to InlineObject on Ba ...
Looks like maybe the PropertyView stuff doesn't like it when the subobject name matches the parent's object property name? In this case the CDO is the object that will be selected to the PropertyVie ...
Sphere collision with start and end points set to the same value return no hit objects. Workaround Set the end vector to 1 away from the start vector (0,0,0 to 1,1,1, etc.) Regression (no) issue ...
Error message: Fatal error: [Link Removed] [Line: 176] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG') Source Context: 161 162 const TCHAR* Reas ...
Left clicking in an orthographic viewport while using a custom editor mode, such as the foliage tool, will cause the cursor to disappear. ...
Component is not compatible error on project restart User Description: I try to find a static mesh component in an array from the "hit component" and it compiles and works perfectly fine with abso ...
Draw Debug line appear to render incorrectly when Instance Stereo is enabled. The lines that would be rendered in each eye are both showing up in the same area ...
Reroute nodes break Cached Poses in Animation Blueprints Regression: This does not occur in 4.12 ...
Procedural meshes created on begin play do not block collision from player in packaged projects, even though they do in PIE. NOTE Both packaged project and .uproject included in link (See repro st ...