Building Lighting will Generate Additional Lightmaps after Rotating Lightsource

UE - Graphics Features - Jul 7, 2015

Lightmap sizes seem inconsistent after rotating a light source and rebuilding the lighting. This causes concern about file sizes when packaging the project that is using baked static lighting. The ...

Creating an exposed variable does not always update correctly to the bp's Details panel

UE - Gameplay - Blueprint - Feb 20, 2015

Creating an exposed variable does not always update correctly to the bp's Details panel. They will show as having multiple values until the bp is clicked off and back onto. ...

The Add node does not update in the Construction Script

UE - Gameplay - Blueprint - Feb 28, 2015

The Add node does not update in the Construction Script. Reproduced in 4.7.1 binary and Main (//depot/UE4/Promotable-CL-2455917) ...

RepNotify variables passed by reference to a function or macro that then change the value of the variable do not trigger the OnRep function on the Server

UE - Networking - Jul 1, 2015

RepNotify variables passed by reference to a function or macro that then change the value of the variable do not trigger the OnRep function on the Server. This is inconsistent with the behavior with ...

Orthographic Camera view doesn't work with movable directional light shadows and partly with stationary shadows

UE - Graphics Features - Feb 26, 2015

See attached video for clear examples. When using the orthographic camera perspective with default light settings to stationary for directional light source. Other light sources work as intended. T ...

Actor with Camera Component UProperty causes ensure when PIE ends if replicating

UE - Networking - Nov 17, 2015

If an Actor with a CameraComponent is set to replicate, ending a PIE session with 2 players will result in an ensure ...

Particle record in the Matinee leads to crash when playing after record.

Tools - Oct 19, 2017

Particle record feature in the matinee seems not properly working in the Editor. When trying to play in the matinee with recorded keys, the Engine will crash with Access violation - code c0000005. ...

RPCUtility cannot be built in 4.22

UE - Foundation - Cpp Tools - Feb 22, 2019

The RPCUtility binaries cannot be built in 4.22 due to an issue with DotNETUtilities. When attempting to build the RPCUtility binaries as part of the BuildCommonTools command, the build provides a w ...

First Person Example Project Crash when character movement component is cast in viewport.

Tools - Jul 23, 2019

Crash is caused by incorrect cast to display ActorComponent in viewport (gizmo used to move it should not be present) ...