Navlinks do not respect left to right/right to left direction

UE - AI - Sep 28, 2015

AI does not respect direction on nav link proxies when direction is set to "Left to Right" or "Right to Left", it continues to use both directions equally. ...

Wrong Anim Notify is Deleted

OLD - Anim - Jan 16, 2015

When deleting an Anim Notifiy in the Notify timeline, if an instance of that Anim Notify exists to the left of the selected one, it will be deleted instead. If numerous instances exist to the left ...

GPU Particle Emitter noticable stutter with steady stream

UE - Graphics Features - Apr 1, 2016

When using a GPU particle and setting a steady stream there is an obvious stutter compared to 4.10.4 where everything worked smoothly. Regression: YES This issue did not occur in 4.10.4 CL-2872498 ...

Visual Studio is required to create a new Blueprint script component

Tools - May 26, 2015

If a user does not have visual studio installed, they are not able to create new Blueprint script components and are given the error message "No compiler was found. In order to use C++ code, you mus ...

LineTraceSingleByObject not Returning Valid Physical Material

UE - Gameplay - Mar 22, 2016

Attempting to perform an is valid check on a physical material from a FHitResult returns invalid. This does not occur when using a blueprint setup, it only seems to occur when using code. Found ...

K2Node_SwitchEnum doesn't use EnumRedirects

UE - Gameplay - Blueprint Compiler - Nov 30, 2016

Dynamic Nav Mesh rebuilds incorrectly on World Origin Shift

UE - AI - Jan 30, 2017

Dynamic Nav Mesh rebuilds incorrectly on World Origin Shift. It must be rebuilding (physics objects, etc) while the origin shift is taking place; then the nav mesh will rebuild at different heights ...

Poor Performance when selecting an Actor track with baked transform keys

UE - Anim - Sequencer - Feb 15, 2017

Poor Performance when selecting an Actor track with baked transform keys ...

Mouse is not captured by default in PIE for the last client window created

Tools - Apr 28, 2017

Mouse is not captured by default in PIE for the last client window created. The last client does not capture the mouse automatically. This issue is similar to [Link Removed], however it appears to b ...

Format text left pin named from same text with different case.

UE - Editor - UI Systems - Localization - Jul 12, 2017

Format text have an artifact when pin name has changed in terms of character case. It leaves previous pin. ...