Scene Capture 2D Doesn't Capture 3D Widget If It Is Off Sceen and Capture Every Frame Is Disabled

UE - Graphics Features - Aug 14, 2018

The scene capture 2d doesn't capture a 3d widget if it starts off screen with capture every frame disabled. Found in 4.15 CL# 3450819, 4.19 CL# 4033788, 4.20 CL# 4233996, 4.21 CL# 4275031 May be r ...

DrawDebugString does not work with nDisplay

UE - Virtual Production - nDisplay - Jan 24, 2023

DrawDebugString does not appear to be working when combined with nDisplay. ...

Cannot copy from the message log when building with Clang

UE - Editor - Workflow Systems - Jan 8, 2024

This was disabled for clang a long time ago in CL 3019423 due to a codegen crash but seems like the bug is fixed now ...

Spinbox displays values that differ from the value of the delta

UE - Editor - UI Systems - Nov 1, 2017

Spinbox displays values that differ from the value of the delta, when values are displayed for a spinbox their value always reads in the 0.000001 values, instead of listening to the delta. Unsure if ...

Saving a level with a sequence open can affect a component's velocity

UE - Anim - Sequencer - Sep 13, 2021

It looks like a component will have a velocity calculated and saved when animated by a sequence during a level save.  ...

PreConstruct visualization does not appear to work for Grandchildren of a widget blueprint

UE - Editor - UI Systems - Mar 1, 2019

When creating a grand child widget it appears that the preconstuct does not behave as expected. The child widget fails to render widgets that belong to its parent's parent. ...

FXmlFile asserts on valid empty XML documents

Tools - May 5, 2016

Code asserts because it assumes that a self closing node is within another node or has another node left in the doc to parse ...

Private functions can be called in other blueprints

UE - Gameplay - Blueprint - Nov 2, 2015

Private functions within a blueprint can be called from other blueprints. A warning does appear but the function is run despite this warning. ...

Switcher widget causes a crash when dragging a widget out of it and on to the canvas panel

UE - Editor - UI Systems - Aug 6, 2015

If the user adds two widgets to a switcher and then tries to drag one out of it the editor will crash ...

SButton and SBorder multiply color and opacity twice

UE - Editor - UI Systems - Sep 22, 2016

Currently, the SButton and SBorder widgets multiply the color and opacity during OnPaint before calling the super (SCompoundWidget::OnPaint). This causes the operation to be done twice, since the co ...