Hot reloading a change that affects a class that contains a TArray UProperty will wipe all of the array elements of any Blueprint subclasses of that class. Regression?: Yes This does not occur in 4 ...
Editing the properties of an Instanced Static Mesh or Hierarchical Instanced Static Mesh does not propagate those edits to the defaults of instances that are in levels that are not currently loaded. ...
The PackageMap / NetGuidCache appear to get into a bad state on Clients if the Server toggles level visibility of a sublevel. This can affect currently connected clients, as well as clients that jo ...
Adding an ambient occlusion decal material to a decal affects objects with "Receives Decal" disabled. Tested in: 4.23.1 CL#9631420 4.25 CL#11341939 ...
It looks like it is null reference in propertymatrix. It always occurs when I execute the reproduction procedure. ...
The editor is crashing when clicking the Maximize button on a standalone window when a startup movie is playing. ...
The editor is crashing after closing the TM_Landscape level This is a regression from 4.15.2 ...
HLOD actors are generated on the outliner, but no geometry is generated. An error occurs in the output log. ...
If the user uses the simple HMD plug in, then launches on to a device and then follow up by spinning the device a few time the camera will become offset at an odd angle (Reset orientation and positi ...
Currently changing variables like Speed via BP/C++ has no affect. We need to add funcs like SetSpeed that also update the proxy. Would be nice to make the vars private as well. ...