Sequencer determines audio duration based on the sound, which does not factor in pitch information, so the duration will be incorrect, leading to incorrect playback. ...
The start time offset property in level sequence for audio track does not work on PS5. And the start time property in Play Sound BP node does not work, neither. ...
QAGameAdd SK_MannequinCreate a level sequence, add SK_Mannequin, add ThirdPersonWalk_RootMotionStep to the end of that first animation and add Crouch_Walk_Lt_Rifle_Ironsights RESULT: There's root mot ...
Icons are being occluded when you shrink the actor panel in Sequencer. The expected behavior from the rest of the editor is to prioritize the functional UI elements [Image Removed] ...
Discrepancy between the specific frame cuts on Camera Cut track and Shot/SubScene tracks. NOTE: This ONLY occurs when scrubbing in the sequence editor. Works as expected in game and renders. If ...
Anim sequence re import factory is not overriding correctly the settings when we pass the override UFbxImportUI asset. It still use the original import data ...
When creating an anim streamable we immediately fail a check in the compression code in FCompressibleAnimData::FetchData: checkf(AnimSequence, TEXT("Invalid animation sequence while trying to fetc ...
This is a common crash occurring for users in the 4.15 and 4.16 releases. It seems related to rendering movies in Sequencer, but additional information is currently unavailable. A log file is attac ...
Animation Sequence preview moves from the origin with root motion enabled and either local or mesh space selected for the Additive Anim Type. Example Project: [Link Removed] ...
Currently UAnimSequenceBase::OnModelModified assumes that a notify is linked to a sequence and not a montage. This causes branching point notifies to lose their linked montage when being updated an ...