Alpha channel should not be weighted when using "masks (no sRGB)" texture compression setting

UE - Graphics Features - Nov 11, 2015

When attempting to import a texture that has a non-opaque alpha content and compressing using the "masks (no sRGB)" texture compression setting, pixels that are in the alpha channel are being weight ...

PlayerController leak if GameMode::FindPlayerStart returns nullptr

UE - Gameplay - Oct 28, 2015

In short, if FindPlayerStart returns null (e.g. via a licensee override), UWorld::SpawnPlayActor() will fail and return null even though it actually created a PlayerController successfully. ...

WindDirectionalSourceComponent needs functions like, 'SetSpeed'

UE - Graphics Features - Oct 22, 2015

Currently changing variables like Speed via BP/C++ has no affect. We need to add funcs like SetSpeed that also update the proxy. Would be nice to make the vars private as well. ...

GPU Profiler loses focus with New Editor Window and VR Preview

Tools - Oct 22, 2015

Using the profile GPU in New Editor Window and VR preview does not focus on profiler. It should be noted that it is unsure whether or not the GPU Profiler is intended to be used in conjunction wit ...

Enabling World Composition Skips Intro Movies

Tools - Jun 24, 2016

Startup movies are skipped when World Composition is enabled. Even with the 'Wait for Movies to Complete' option enabled, the startup movie plays for a very short time, and then the level is loaded ...

Using Paint Verticies Single Color Node More Than Once Crashes Dev Build

UE - Graphics Features - Jun 10, 2016

[UPDATED INFO] After some testing I discovered that using the "Paint Vertices Single Color node" on event tick is what is causing the issue. Using this node with event begin play will not crash. Th ...

Components derived from scene component reset vector location upon closing and re-opening editor

UE - Gameplay - Blueprint - Jun 7, 2016

Components derived from scene component reset vector location upon closing and re-opening editor. This does not happen to scene components or other child components within a blueprint. Regression ...

Static Meshes Disappear with Media Player Asset Applied as Material in Standalone or Packaged Game

UE - Anim - Sequencer - Jun 7, 2016

Static Meshes with a Media Texture applied will disappear when played in Standalone or in a Packaged Game. Regression? Yes, this is not the same behavior in the 4.11 version of the engine. Note I ...

The Editor may crash in PIE mode if the Engine was built from source code using the Debug Editor configuration.

UE - Gameplay - Blueprint - Dec 4, 2014

Building the Engine using Debug Editor configuration can result in a crash if a project is run in PIE mode. No crash occurs in the same project if the Engine is built using Development Editor config ...

Moving or changing the name of a map that is set as the Game Default Map or Editor Startup Map does not update the map settings

Tools - Dec 4, 2014

Moving or changing the name of a map that is set as the Game Default Map or Editor Startup Map does not update the map settings. These will still refer to the old name of the map, and the Editor and ...