When a UPROPERTY() macro is changed and the recompiled, the hot reload in the editor will cause any BP based on the class to lose certain aspects of the Detail panel such as the actor's transform. ...
Static meshes lose their static mesh reference when alt-dragged in viewport. This only occurs if the mesh is located in a filepath containing square brackets ( [] ) within the filepath name. Additio ...
If an interface is removed from a blueprint and an interface function is transferred to a local function, the interface cannot be re-implemented in the blueprint. ...
if a nonstandard additive bsp brush collides with a standard additive bsp brush, the surfaces of the bsps break and artifact, causing numerous holes in the brushes. ...
Changing between multiple Streams that are contained within an array does not work. ...
If a level has UMG widgets, swapping to other levels (including the level you're already on) doesn't clear away the UMG widgets. ...
Construction Script fires multiple times when the Const Script is compiled. If the character is moved on the grid in the level, it will only fire once. It only seems to be an issue on bp compile. ...
If you convert the constraints when you have a profile active and then switch to a new profile and back again the converted constraints will revert back to whatever they were when the profile was cr ...
Planar Reflections seem to be inverted on mobile devices. The angles seem to be off too. ...
With skeltons that don't have a root or have a root that is not at the origin, sequencer recorder will snap it to the origin in it's recorded animations. [Image Removed] ...