Object using specific Corona Material Import by default with wrong UVs

UE - Editor - Content Pipeline - Datasmith - Exporters - Jan 29, 2019

Hypotenuse node unexpectedly returns "-nan(ind)" instead of "0.0" if both values passed into the node are "0.0"

UE - Gameplay - Blueprint - Feb 1, 2019

The Hypotenuse Blueprint node currently returns a value of "-nan(ind)" if both values passed into the node are "0.0". This result is correct based on the code that the Hypotenuse node uses, but is n ...

[Spatialization] - When a sound starts playing while the listener in in the Binaural Radius, when they exit the sound stops playing

UE - Audio - Spatialization - Nov 18, 2021

If a sound starts playing while the listener is inside the binarual radius, the sound stops abruptly when they leave the radius. Does not occur if the listener starts in the binaural radius. Does no ...

Inherited UserWidgets can't create animations that bind to widgets on their parent's WidgetTree

UE - Editor - UI Systems - UMG - Nov 7, 2022

Animating an inherited widget from a child UserWidget class appears to work, but the bindings don't resolve properly and the animation is null at runtime. This workflow should either be supported, o ...

Object Load order issue in Blueprint Editor

UE - Gameplay - Blueprint Editor - Oct 21, 2024

[Image Removed] change FindObject to StaticLoadObject might fix this issue ...

Input pins of BP node are not updated after a hot reload

UE - Gameplay - Blueprint - Apr 17, 2015

If a code defined function that takes in a parameter is called from blueprints, the BP node will show the input pin for the parameter. If the parameter list is changed after the node is created and ...

Construction script on child actor components not respected in PIE

UE - Gameplay - Blueprint - Jan 14, 2016

Child Actor Components run their construction scripts upon parent's placement in level. However, these specifications are not maintained once PIE is initiated. ...

Child actor component mesh actor does not update transform with child actor component in parent blueprint

UE - Gameplay - Oct 22, 2015

if a child actor component is set to a new child actor at runtime, the actor will not update with the transform of the child actor component in the parent blueprint. ...

promoting a variable to a local variable in another blueprint creates compile error.

UE - Gameplay - Blueprint - Sep 30, 2015

If a local variable set variable is copied/pasted over to a second blueprint and the input pin is promoted to a local variable, compiling the blueprint will cause a compile error to appear until the ...

Duplicate slots being created in Anim Slot Manager

OLD - Anim - Dec 11, 2015

Duplicate slots are being created automatically under the Default Group in the AnimSlotManager. This is causing some problems because it replaces the originally created slot with the duplicate in t ...