When a client operates at a high framerate on a dedicated server, their player movement will become desynced with the server. This manifests in different ways on different versions. In 4.21, it caus ...
Cryptomatte implementation only looks at the HActor hitproxy type which is a different type than ISMs which use HInstancedStaticMeshInstance. ...
When the "Context Sensitive" option is checked, there is a duplicate menu item that appears in the Blueprint graph's right-click context menu for every "Add Component" menu action. Unchecking "Cont ...
If a DataTable Asset is created with a Row Structure that contains a member variable of type BodyInstance, the Editor will crash when attempting to open it while it has no rows. It will also crash w ...
Geometry that has its "Shadow Cache Invalidation Behavior" set to "Static" will still draw in the dynamic shadow cache when it is experiencing WPO ...
When the viewport is in Top (ortho) Lit mode the near plane clips through geometry as you zoom the view in and out. ...
When an NPC asset is duplicated, the ne wasset gets incorrectly duplicated parameters: one set with the correct names, and one set with the original namespace prefix embedded into the names. These i ...