When entering "ALT+B," to rebind keys to a function, red warning flashes for 1 frame, does not allow function to be rebound to this key combination *See attached image. ...
If you import a static mesh with no setup lightmap and uncheck the option for Generate lightmap UV so that only the UV Channel 0 is present. When you use the Merge Actor tool with a single one of th ...
When importing a static mesh with a second UV channel setup for the lightmap the second UV is no longer being automatically assigned as the lightmap coordinate index. In 4.12 the second UV detected ...
If using a UHierarchicalInstancedStaticMeshComponent in a C++ class and adding instances via the OnConstruction( ) function, editor can crash. ...
The roughness value for Macs renders differently (less rough or glossy) compared to Windows. It also seems to render as expected within the Material Editor preview window, but when applied to an obj ...
Materials are rendering now in the preview pane with artifacts caused by the change in the reflection skybox. This can clearly be seen in 4.12 and later by enabling the reflections view in the previ ...
Trying to use an Open Level function in HTML5 does not allow the level to actually load. Instead, the project flashes and refreshes back to its original position. Open Level function does work on W ...
Using ScreensAlignedUVs material node on some devices does not render correctly at farther distances. Devices tested with: Working: iOS 5s and Pro Working: S7 Edge - SM-g935P Working: LG G4S - ...
The Z value of a trace hit will vary based on the Z value of the start/end points of the trace. The larger the start/end Z range, the larger the variance of Hit.Z values. ...
Keyboard shortcuts for landscape visualizers only work while in Landscape Mode, however the visualizers in the viewport dropdowns work in any mode. I believe there needs to be consistency here with ...