Selecting all actors and copying receives "Actor [name] is referenced by another Actor, do you really want to delete it?

Tools - Sep 22, 2016

Selecting all actors and copying receives "Actor [name] is referenced by another Actor, do you really want to delete it?". This seems to only happen if one of the actors is referencing another actor ...

Blueprint Viewport Not Updating When Destructible Mesh Component is Assigned a Mesh

UE - Simulation - Physics - Destruction - Apr 18, 2016

When you add a Destructible Mesh to a Destructible Mesh Component inside of a blueprint, the viewport is not updated with the new mesh. If you add the blueprint to the level and then open the bluepr ...

OSVR Attempts to initilize when no runtime installed and during packaging for GearVR

UE - Platform - XR - Apr 28, 2016

Full log attached below: During packaging many log show that it is trying to initialize and i do not have the runtime installed. Snippets from a portion of the log[2016.04.28-15.05.46:033][ 0]OSV ...

r.setRes does not Allow true fullscreen on Mac

UE - Platform - Apple - Oct 5, 2015

While playing in editor, executing the Console Command: "r.setRes 1920x1080wf" produces the exact same results as "r.setRes 1920x1080f" which is to create a fullscreen window with a border across th ...

Difference in Physics on Client in Standalone vs PIE

UE - Networking - Dec 3, 2015

Difference in force on an actor on a client in a dedicated server scenario between PIE and Standalone. Tested in 4.10 and 4.11. Test project attached. ...

Failed Skeletal Mesh "reimport" can cause asset to be deleted entirely

Tools - Dec 8, 2015

When you attempt to import an FBX with the same name as another asset in the same folder, it asks to overwrite it. Many users and licensees use this method over our "Reimport" options because there ...

HeaderTool issue with comment format

UE - Foundation - Core - May 18, 2015

If a user is attempting to apply a header comment to a function, if the following syntax is used, the editor will return the error "End of class header encountered inside comment" /** @brief Values ...

Cast Translucent as Masked in the Material Editor is no longer working

UE - Graphics Features - Apr 7, 2016

When enabling the option for Cast Shadow as Masked in the Material for a translucent object the shadow is no longer baked when building lighting. Using Stationary or Static Lighting will give the sa ...

Add Point node used with an InputKey of 0 or 1 will crash the editor on bp compile

Tools - Nov 29, 2016

Add Point node used with an InputKey of 0 or 1 will crash the editor on bp compile User Description: Unreal version 4.14 crashes every time that you use spline component and try to add the point 0 ...

Get Platform Name node displays incorrect platform name on tvOS

UE - Platform - Mobile - Dec 7, 2016

GetPlatform node displays the incorrect platform name for tvOS. ...