Split Pins in the AnimGraph of an Anim Blueprint become disconnected after Editor Restart Regression: YES. This does not occur in 4.12.5 CL:3039270 I also tested this in latest 4.13 Releases CL:3 ...
TargetArray nodes are reported as invalid if played in Standalone mode and the blueprints they are contained in are not rendered. Playing in PIE however works correctly and all blueprints are rende ...
Base Pass Shader results are not showing, or showing up incorrectly when looking at the Stats results within the material editor of an Unreal Editor using Vulkan. Regression Tested: //UE4/Release-4 ...
Implementing an interface that contains const functions and later attempting to change these functions to be non-const does not update the status of the functions inside of the actor they are implem ...
Mouse click requires double click to enter input if "Set Input Mode Game Only" used Regression (no) issue (does) occur in 4.12.5 Notes The first box selected will light up correctly the first time ...
When creating a new material the thumbnail will start out as the default material sphere but then quickly appear distorted, almost like its zoomed in really close. This does not affect already creat ...
Structs within structs lose connection within blueprints if they have their output pins split to show individual variable components. This happens upon closing and re-opening the editor. Other varia ...
Importing an OBJ file no longer imports the UVs. Test asset included for OBJ and FBX version of the same file. Added Test FBX from SketchUp Tested with: 4.12.5 CL-3039270 - Working 4.13.0 CL-31 ...
Hovering the mouse cursor inside a Content Browser folder that contains blueprints causes the memory usage to steadily increase. This only seems to occur with blueprint assets in the folder. A use ...
This is a common crash affecting users in 4.16. Over 100 users have been affected, although they have not provided additional information. Source Context 469 TokenStreamIndex++; 47 ...