Transform track can't be edited for Spawnable empty actor in Sequencer

UE - Anim - Sequencer - Oct 2, 2017

Transform track for a spawnable Empty Actor always shows 0, 0, 0 and it can't be edited. I could repro this in 4.17.2 and 4.18 Preview 2. This does not happen in 4.15.3 and 4.16.3. So this could b ...

The MultiGate Node can have more than 32 output pins

UE - Gameplay - Jul 22, 2019

The MultiGate Node is able to have more than 32 output pins. Found in 4.22.3 CL#7053642 Reproduced in 4.21.2 CL#475421, 4.23 Preview 2 CL#7321677, 4.24Main CL#7473682 ...

Project description is defaulted to 'Unreal Engine' when checking the properties after launched

Tools - Oct 26, 2016

The description of projects packaged is defaulting to Unreal Engine. This is happening in development and shipping builds on Windows. Occurring in: 4.10.4, 4.11.2, 4.12.5, 4.13.1 and 4.13.2 ...

ContentExamples: Physics Level Multiple misspellings

Docs - Samples - Jan 19, 2017

Physics Example 1.1 "StaticMesh" is one word The word Static Mesh is 2 separate words in unreal documentation https://docs.unrealengine.com/latest/INT/Engine/Content/Types/StaticMeshes/ ...

Editor freezes then crashes while attempting to save during PIE

UE - Gameplay - Blueprint - Jun 8, 2015

A level blueprint that has blueprint functions on keybound events freezes and crashes when in PIE and save is pressed. Frequency: 7/7 Crashreporter: [Link Removed] Note: If all level blueprint n ...

Get Random Point in Navigable Radius Returning Invalid Value

UE - AI - May 5, 2016

When using the Get Random Point in Navigable Radius node, every few points return an invalid value. Found in 4.11.2 binary. Reproduced in 4.12 Preview 2, 4.10.4 binary, and Main CL 2962354 ...

Spawn Emitter At Location is not available in an Object Blueprint

UE - Gameplay - Blueprint - Feb 4, 2015

Spawn Emitter At Location is no longer an available node in an Object Blueprint. It was available in 4.6.1 but is not in 4.7 or 4.8. Spawn Emitter Attached is still available in an Object BP. Teste ...

Save On Compile options in the Compile dropdown menu are grayed out in the Level Blueprint

UE - Gameplay - Blueprint - Feb 17, 2016

Save On Compile options in the Compile dropdown menu are grayed out in the Level Blueprint. If Save On Compile is not an option for the Level BP, it might be helpful to have a separate tooltip expla ...

Hidden In Game option for Layers in TileMap Editor not working

UE - Gameplay - Paper2D - Oct 26, 2015

Using the 'Hidden in Game' option in the Tilemap Editor does not hide the associated layers in game as expected. I tested this issue in 4.8.3, 4.9.2, and 4.10 Preview 2 binary releases and the issu ...

Opening a project that contains an actor in viewport with a child actor component of type TextRenderActor crashes the editor

UE - Gameplay - Blueprint - Jan 12, 2016

If a blueprint with a child actor component of type TextRenderActor is added to a level and the editor is saved, closed, and reopened, the project will crash with the following assert: Assertion ...