Bug report from AnswerHub. Need to figure out why C++ functions tagged NetMulticast and BlueprintCallable send the wrong paramters to some clients. ...
Tested at X=20,000 with no issue Tested at X=500,000 with no issue Tested at X=1,000,000 issue occurs NOT A REGRESSION ...
If StepIn is performed on a module for which the Interface function is not defined, a crash will occur. ...
After opening the ShowdownVRDemo project and changing the view mode to either Detail or Reflection the view doesn't change. It still shows the image as if in Lit Mode. ...
I am seeing an ensure after adding a UFUNCTION(BlueprintCallable) accessor and then adding that function to the BP and compiling the BP in the editor. Repro frequency is only 3/6 times. ...
When changing the variable type of a variable that is used in a function for a blutility a crash can occur ...
REGRESSION RANGE WORKING: 9404494 (right before Dev-Core copy up at 9405827 BROKEN: 9407021 (Dev-Networking copy up) NavigateToFunctionSource: Unable to find symbols for 'UPaperFlipbook::GetNumFr ...
When importing an FBX file with only lights (in this case) via the "Import Into Level" feature this will cause the cook to fail. This can be resolved by adding geometry into the FBX file. ...
When a non-root component for an actor is moved in the blueprint viewport, that component's PostEditComponentMove function is called. Adding the actor to the main editor viewport and then moving th ...