Additional input can be impossible after clicking an SButton in an Editor Window plugin

Tools - Feb 14, 2017

When a Level Sequence Player is created by clicking an SButton in an Editor Window plugin, any other buttons in the plugin window can no longer be interacted with until a click is made outside of th ...

"Override Game Mode" only works with "Use Separate Process" enabled

UE - Anim - Sequencer - Jul 13, 2016

Override Game Mode only works when Using Separate Process ...

Check() crash in merge tool when using SVN

UE - Gameplay - Blueprint Editor - Oct 21, 2015

A UDN user found a crash in the merge tool when using SVN. https://udn.unrealengine.com/questions/265740/crashbug-with-svn-merging.html The failing check() crash occurs in LoadBaseRev (Merge.cpp): ...

Editor crashes when closing one viewport while two viewports are open in persona

UE - Anim - Runtime - Jul 20, 2023

Crash when opening anim sequence and closing one viewport with two viewports open. No crash when one viewport is closed from one viewport open. ...

Adding a new audio section through python crashes

UE - Anim - Sequencer - Jan 25, 2019

Open OutputLog, switch to python, enter these in: sequence = unreal.AssetToolsHelpers.get_asset_tools().create_asset('blah3', '/Game/', unreal.LevelSequence, unreal.LevelSequenceFactoryNew()) audi ...

Audio section has incorrect duration when pitch is changed.

UE - Anim - Sequencer - Nov 29, 2021

Sequencer determines audio duration based on the sound, which does not factor in pitch information, so the duration will be incorrect, leading to incorrect playback. ...

"Start Time" for sound play does not work on PS5

UE - Audio - Nov 2, 2022

The start time offset property in level sequence for audio track does not work on PS5. And the start time property in Play Sound BP node does not work, neither. ...

Root motion blending when two animation clips are adjacent

UE - Anim - Sequencer - Mar 1, 2018

QAGameAdd SK_MannequinCreate a level sequence, add SK_Mannequin, add ThirdPersonWalk_RootMotionStep to the end of that first animation and add Crouch_Walk_Lt_Rifle_Ironsights RESULT: There's root mot ...

TRACKS: Icons occluded when track/actor name is longer than the panel

UE - Anim - Sequencer - Feb 11, 2016

Icons are being occluded when you shrink the actor panel in Sequencer. The expected behavior from the rest of the editor is to prioritize the functional UI elements [Image Removed] ...

Discrepancy between cuts for Camera Cut track and Shot/SubScene tracks

UE - Anim - Sequencer - Sep 15, 2016

Discrepancy between the specific frame cuts on Camera Cut track and Shot/SubScene tracks. NOTE: This ONLY occurs when scrubbing in the sequence editor. Works as expected in game and renders. If ...