A level will not save if a Blueprint that uses a Blueprint Component with an Event Dispatcher is placed in it. Reproduced in 4.7.2 binary. Could not test in Main due to [Link Removed] ...
Character Movement values do not reset to defaults. Changing a value and then using the arrow to Reset to Default updates the number displayed in the Details panel, but the value does not update dur ...
When a user changes the value of an inputted node into the material editor, the viewport changes to the world default material as per normal but never recovers to the newly compiled material. Savin ...
When creating and declaring a Spline Component in code, placing an instance of a blueprint derived from that class in the level causes a failed import message to appear upon restarting the level. ...
ForEachLoop doesn't iterate through all of the actors returned by the Get Overlapping Actors node. Note: You can workaround this issue by adding the overlapped actors to an array and then looping t ...
Re-importing a JSON file causes the asset window to be cleared out until the file is reopened in the editor. ...
A user has reported the SSR quality on Macs has no visible difference between 60.0 to 100.0. I was able to confirm this is the case and also found this to be true on PC as well. I noticed that the ...
The World Outliner will only show one Child Actor on a Blueprint that has multiple Child Actors in its Components tab. Note that all Child Actor Components added via the Construction Script will dis ...
Changing the Root of a reparented Blueprint crashes the editor with no Crash Reporter dialogue. Log from 4.7.5 attached. Reproduced in 4.7.5 binary and Main (//depot/UE4/Promotable-CL-2507843) ...
It is possible to rename a Function Output the same as a Local Variable, which causes a compile error: Error Internal Compiler Error: Tried to create a property TestVar in scope NewFunction_0, but ...