Character velocity is registered while walking against physics objects and vehicles

UE - Gameplay - Jan 28, 2016

Character velocity is registered while walking against physics objects and vehicles User description: I'm trying to rely on velocity to know when an actor is moving so that i can stop the walking ...

Paper2D sprite reimport changes socket position if sprite sheet changes size

UE - Gameplay - Paper2D - Feb 12, 2016

Reimporting a sprite sheet that had sockets placed on some of the individual frames will result in the sockets moving if the sprite sheet's dimensions have changed since the previous import. This wo ...

Crash when saving a Data Table that is referencing itself in a Data Table Row Handle

Tools - Feb 23, 2017

Crash when saving a Data Table that is referencing itself in a Data Table Row Handle. Reopening the project also causes a crash. *Regression: Yes This was fixed and working in 4.13-3037605 This i ...

[CrashReport] Failed assert during BP compilation (trying to call a default delegate) (UE4Editor_KismetCompiler!FScriptBuilderBase::EmitFunctionCall() [kismetcompilervmbackend.cpp:1216])

UE - Gameplay - Oct 27, 2017

This is a trending crash coming out of the 4.18 release. User DescriptionsI tried to call an Event Dispatcher (which is assigned in the Level Blueprint) in the Construction Script of the Blueprint ...

GameplayTag Query on Component Instance resets when reloading level

UE - Gameplay - Components - Jun 14, 2018

GameplayTagQuery variables - when inside of a component, are not saved. User notes: "Note that this does not occur if the ActorComponent is added in code in a native actor and that the actor at S ...

Scale by Safe zone setting for Scale box does not scale children as expected

UE - Editor - UI Systems - Feb 11, 2019

Children of a scale box that is set to Scale by safe zone do not appear to scale as expected. ...

4.24 Instanced Stereo Distortion Error in ComputeBufferUVDistortion

UE - Graphics Features - Nov 13, 2019

4.24 moves distortion calculations to the file DistortionCommon.ush and its`ComputeBufferUVDistortion` function. The code in the INSTANCED_STEREO define no longer works as `Interpolants` isn't passe ...

Start ARCore Session - Session config fails

UE - Platform - XR - Nov 27, 2019

ARCore Regression Not seen when updating 4.23 project to 4.24 This did NOT reproduce when updating 4.24 project (Created with Preview 4) to 4.25 MAIN 10406617 ...

Increasing Font Size Makes The SceneRendering Table Impossible To Read

Tools - Jan 27, 2020

The scenerendering graph doesn't display correctly when you increase the Small Font for the Engine. The rows don't adjust to the font size. The user increased font size to make print strings in VR ...

Editor Content remains visible in 4.25 preview when set to hidden

Tools - Apr 22, 2020

Editor Content remains visible when selecting a Static Mesh for a Cube Actor in 4.25 preview even after setting Engine content to hidden.  ...