Per Licensee: Since we switched to DX12 we started to see strange behavior in material previews. I was able to reproduce the problem in UE 4.19 vanilla as well. We usually have to force recompilin ...
Issue was reported by customer (Oct 15, 2018): [Link Removed] ...
After disabling the World Option bEnableAISystem, clicking with the right mouse button on the asset browers (in an empty place) casues the editor to crash. ...
We need to use UNNotificationRequest instead of UILocalNotification which is Deprecated in iOS 10 [Link Removed] ...
Folders with periods in the name will crash when attempting to import them. ...
When creating a widget based on a widget that is available by default in the editor it will not show up in the palette once the editor has been closed until the widget itself has been opened during ...
When a Landscape is edited with the Retopologize tool, Dynamic Navmesh is no longer generated. This was also tested with Static Navmesh and yielded the same results. ...
This did not reproduce with Microsoft Visual Studio version 15.6.2 at the same CL in //UE/Main. Only occurred after I updated from 15.6.2 to 15.7.1. ...
In splitscreen, Player 0 view influences reflections for other player views. A user submitted the included test project showing the issue, and I have reproduced on 4.18.3 as well as 4.19.2 (see Spli ...
Paired types (e.g. TMap) in a delegate signature do not compile after nativizing a Blueprint class containing it due to the macro expansion and comma inside the template spec between key and value t ...