"Failed to Import" message when clicking Cancel on the Alembic Import Message

UE - Gameplay - Aug 5, 2016

When cancelling the importing of an .abc file, user receives a "Failed to Import" message, making it seem like something went wrong. This doesn't occur when importing non-Alembic files. ...

Changing Preview Rendering Level hides transform widget

UE - Platform - Mobile - Aug 5, 2016

When you change the Preview Rendering Level to Android Preview and then close the project, reopen, and do this again it hides the transform widget. ...

Adding ProceduralMeshComponent Class to a project prevents the code from compiling

UE - Gameplay - Aug 5, 2016

After adding a classed based on ProceduralMeshComponent the code for the project does not compile any longer. **This is a Regression - Adding ProceduralMeshComponent class would compile successfull ...

Unable to reimport Alembic static meshes

UE - Gameplay - Aug 5, 2016

User is not able to reimport an Alembic asset (using the right-click > reimport option). The workaround is to import and then overwrite the asset instead. ...

Undo, Redo, Undoing a blueprint actor Replace action causes a crash

Tools - Aug 4, 2016

Undo, redo, undo after issuing a replace actor action causes the editor to crash. Found on: //UE4/Release-4.13 CL-3078131 Crash reporter: [Link Removed] Regression from //UE4/Release-4.12 CL-3053 ...

Cannot package project with landscape to mobile

UE - Platform - Mobile - Aug 4, 2016

Cannot package project with landscape to mobile devices. Packaging fails with the following error: Fatal error! Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000002 U ...

Crash creating a new level sequence and then loading a new level

UE - Anim - Sequencer - Aug 4, 2016

Crash creating a new level sequence and then loading a new level ...

Potential crash with UFontBulkData

Tools - Aug 4, 2016

UFontBulkData::Serialize can be called in cases other than loading (such as memory counting) which can incorrectly set the BULKDATA_SingleUse on fonts that weren't loaded from a package, and lead to ...

Toggling Vertex Colors on in Static Mesh Editor makes the viewport all white

UE - Gameplay - Aug 4, 2016

When turning on the Vertex Color option in the static mesh editor, the whole viewport turns white. ...