When a component is added to an ActorComponent class, and the ActorComponent is then added as a component to another class, the first component appears in the blueprint hierarchy but its detail pane ...
Crash when rendering cinematic in a Separate Process without "-NoLoadingScreen" cmd argument. Occurs in 4.12 and 4.13 in both Matinee and Sequencer Error message: Assertion failed: SizeX > 0 && S ...
Undo when modifying a single channel causes Entire Actor track to be selected. This is problematic when you're trying to modify just the X, Y, or Z channel in the Graph Editor. ...
The Project loses focus when entering VR mode in a packaged game when using the VIve ...
Adding an event dispatcher to one of the pre-created character blueprints in the template projects causes an increase in compile times. This does not occur with a blank actor or character blueprint ...
The screen may turn black if the user attempts to resize the window, the window may not update fully causing a clipping graph look (see attached image) and the user cannot stop simulating without cl ...
The widgets that are the children of the "Root" of the hierarchy of a widget blueprint return null as their parents. The expected parent would be the widget itself. ...
When trying to use the VR preview with the oculus rift for a Mac the editor freezes up and has to be shut down. ...
If the user clicks on the spin box that has an On Mouse Leave event and then drags the mouse around the leave event will fire off as if the mouse position is still being updated to the screen (the m ...
A user is experiencing a loss of information from an actor in the packaged version of the game that they are working on. The Child is set to true in the editor and the parent is set to false. When t ...