Crash when clicking on a "Two Bone IK" node

UE - Gameplay - Blueprint - Mar 5, 2015

Crash when clicking on a "Two Bone IK" node in an Animation Blueprint Crash Reporter currently down, see callstack section. Log and dmp are attached ...

Crash sorting array elements in Project Settings

Tools - Sep 15, 2017

Crash occurs when the user sorts array elements in the Project Settings. This seems to occur with any arrays in the Project Settings, but I haven't been able to reproduce the crash outside of them. ...

Assigning a new Collision Channel to an already fractured Destructible will cause a crash

UE - Simulation - Physics - Destruction - Sep 6, 2016

The editor will crash when assigning a new collision channel to an already fractured destructible mesh. Tested in: 4.13 CL-3106830 4.14 Dev-Main CL-3109838 ...

Attempting to add or alter custom functions in character blueprint crashes editor upon compile

OLD - Anim - Aug 27, 2015

Editor crashes when adding or adjusting functions within character blueprint. Frequency: 5/5 Crashreporter: N/A Note: Does not reproduce on a new character blueprint, this seems limited to a cha ...

ULoadingScreenManager::ShowLoadingScreen() causes a nested UWorld::Tick() that leads to a crash when using CommonLoadingScreen in Lyra.

UE - Content - Sample - Apr 24, 2023

Encountering a crash in Lyra when you hit PIE if you have an animation montage document open with an animation segment selected and the preview scene visible in the animation segment details panel. ...

Reimporting static mesh with static mesh editor window open will cause crash

Tools - Jun 12, 2015

When generating a collision box for a static mesh and reimporting the mesh with the static mesh editor window open will result in a crash. [Link Removed] ...

Using FObjectFinder outside of the constructor causes crash

UE - Foundation - Core - May 19, 2015

If FObjectFinder is used in a function other than the constructor, which should not be done, it causes a crash. ...

open asset in editor crash (Objects have the same fully qualified name but different paths)

UE - Gameplay - Blueprint Compiler - Sep 15, 2022

in 4.27 open this asset could not crash ,but 5.0.2 could get crashed ...

Using a Short cut to create a local variable in an event graph that does not support them will cause a crash

UE - Gameplay - Blueprint - Oct 12, 2015

If the user creates a shortcut for creating a local variable within the editor preferences and then uses that short cut in the level blueprint this will cause a crash. ...

Crash on adding new element to ChaosCacheCollection if ChaosCacheCollection is open in editor

UE - Simulation - Physics - Destruction - Dec 11, 2020

More ways to reproduce:In Chaos Cache Collection Editor press Add Element button (no matter when you will do this step)If in Step13 from Steps to reproduce you won't place Chaos Cache Collection Edi ...