There's a crash in FCharacterList::GetKerning() when using the editor in Japanese that is apparently fixed in one of these three changelists: CL# 2370014, 2370050, and 2370040 But they were not ...
A crash occurs when you attempt to run the sync command on a folder that contains a level that is using level streaming in the editor. This was tested with Perforce and Subversion. Have not tested ...
This is a top crash occurring in the 4.11 Preview Editor crashes when exiting and having a widget blueprint open. Regression: Yes does not occur in 4.10.2. ...
A user is experiencing a crash after upgrading their project from 4.21 to 4.22. This crash did not occur in the 4.21 version of the engine. [Link Removed] ...
The editor is crashing when attempting to add a query template to an EQS Testing Pawn. This only occurs on Mac. Found in 4.15. Unable to reproduce in 4.14.3. This is a regression. ...
This isn't a hard crash, but a "verify(...)" from MaterialExpressions.cpp, line 559. ...
In versión 5.4, a crash has been found when using splines inside the LevelViewport. This crash occurs when we change the Spline Point Type of a spline point, and subsequently we select another splin ...
Moving the contents folder for the Dynamic Clocks marketplace asset crashes the editor immediately. Frequency: 5/5 CrashReporter: [Link Removed] ...
Crash when clicking on a "Two Bone IK" node in an Animation Blueprint Crash Reporter currently down, see callstack section. Log and dmp are attached ...
Crash occurs when the user sorts array elements in the Project Settings. This seems to occur with any arrays in the Project Settings, but I haven't been able to reproduce the crash outside of them. ...