Editor crashes when using PCG SpawnActor with a DataLayer inside a Level Instance

UE - World Creation - Procedural Tools - Jun 4, 2025

A PCG actor is assigned to a DataLayer and placed inside a Level Instance. Then that Level Instance is placed into a World Partition map. When the SpawnActor node in the PCG graph is set to MergePCG ...

AI Pawn Sensing component cannot see and hear at the same time

UE - AI - Mar 12, 2015

Hear events are never fired while See events are fired. They are mutually exclusive, with See events taking priority if both happen. ...

Using "Play Animation" node, if current animation has a looping timed particle it will continue playing

OLD - Anim - Jun 24, 2016

Calling "Play Animation", if current animation has a looping timed particle it will continue playing ...

Cursor Overlap events don't work on characters

UE - Gameplay - Sep 4, 2015

Setting up mouse over events for a character do not trigger. ...

Editing a blueprint from a hidden streamed level can reset all actor transforms

UE - Gameplay - Blueprint - Jul 9, 2015

When editing an actor blueprint that's inside of a hidden streamed level, the blueprint actor transform will reset to 0,0,0. There is a video that's attached to the AnswerHub post which is very use ...

FOV only Camera anim is not working as intended.

UE - Gameplay - Feb 6, 2018

FOV-track-only camera anim do not give effect to current camera. if the anim have transform track without any key, the anim works. Regression? yes. This is not reproduced in 4.13.2 launcher version ...

ISM + WPO = broken motion vectors?

UE - Graphics Features - Nov 5, 2024

Instanced Static Meshes will have incorrect velocity if a Material uses World Position Offset. Fixed WPO in a material causes significant velocity on the ISM. This was also replicated in //UE5/Rele ...

ForEachLoop does not save structure changes in the loop body

UE - Gameplay - Blueprint - Feb 2, 2015

If a ForEachLoop node is used to cycle through an Array of Structures, using the Array Element output of the Loop node to set the members of the structure does not save the changed values. Workarou ...

Camera jitter when using Crane Rig with Look At

UE - Anim - Sequencer - Jul 21, 2016

Camera jitter when using Crane Rig with a Cine Camera that is using the Look At Functionality ...

empty default value for a blueprint member variable in a custom k2node

UE - Framework - Blueprint - Feb 9, 2024

User is attempting to find a blueprint member variable's default value in their implementation of UK2Node::NotifyPinConnectionListChanged(). but the expected value in FBPVariableDescription is empty ...