While not a major issue in and of itself, this can cause considerable headaches for materials where sampler counts in 5.1 were at 15/16 or 16/16 and when upgrading to 5.2 are now exceeding the built ...
User comments in crash group:Duplicating material and switched it cause i have to use itChanging a landscape material.I just import World Machine landscape with multi-layered.Crash when reaching 16 ...
This is a common crash on Mac in the 4.16 release, and has occurred with low frequency since at least 4.11. Users have not provided any descriptions, so additional information is currently unknown. ...
This JIRA was created from crash reports submitted by users due to it being one of the top crashes occurring in 4.12.4 This might be a regression because the crash has only just started in 4.12.4. ...
Skeletal or Static Meshes exported from DAZ Studio as 2014 FBXs import with errors since 4.7. The same mesh in 4.6.1 imported without perceived errors. [Image Removed] Attached Files: DAZ_Test.fb ...
After hot reloading a project, if the class a blueprint is based off of was edited, the blueprint is unable to be saved due to being referenced in Engine/Transient. Project for Repro: [Link Removed ...
This ticket is to add the safe workaround for 4.23.1, with a more optimal fix coming in 4.24. ...
Attempting to blend SkyLight Cubemaps via the SetCubemapBlend function to blend between different Cubemaps to make the changes seamless is not reflected. As a workaround, in LumenTracingCommon.ush, ...
This is a common and longstanding crash that has occurred since at least 4.9 and affected over 280 users. User DescriptionsI added an item to a BP struct. Last time I did this (several months ago) ...
This is a common Mac crash occurring in the 4.16.1 release. I have not found any evidence of it occurring on Windows. The callstack closely matches [Link Removed], which was briefly experienced by ...