In Persona, the To Next button in the timeline bar will randomly stop working if the user clicks it a few times. I could not reproduce this issue in UE4/Main. ...
In a blend graph, the user can only use drag and drop to replace certain samples. ...
There is a spelling error in the details panel of Rotate to Face BB Entry node in Behavior Trees. The error is in the tooltip for the Precision property. ...
Repro rate: 3/3 Objects in the viewport in QAGame project displayed in low resolution. Issue reproduced for precompiled and not precompiled builds. Not reproduced in newly created blueprint third ...
When adding an asset directly to a blueprint, it is not in the streaming components, so the assertion fails when setting the geometry cache. ...
In 5.1 media exports will not have the burn in composited onto them. ...
Importing root motion onto a transform creates a new absolute track, which can blend unexpectedly with existing transforms. ...
The filter window does not open in the curve asset editor. It appears that no tab manager is provided when creating the curve asset editor's SCurveEditorPanel in FCurveAssetEditor::SpawnTab_CurveAss ...
Two properties on the animation params are not exposed to BP ...