When setting a material to Use Material Attributes and then feeding in a Refraction value with MakeMaterialAttributes, the refraction doesn't work properly Reported in 4.8, but I tested in Main as ...
When overlapping with another object while moving up stairs with a character, the overlap events (OnBegin / OnEnd) that occur will be called multiple times in an alternating fashion. This will also ...
Unexpected behaviour when painting skeletal meshes with small radius brush. This does not occur with static meshes. Confirmed in 4.25 MAIN @ CL 9730599 ...
When using the node "ConvertMouseLocationToWorldSpace" in VR appears to be restricting the mouses position to a small section of the available screen. ...
I have attached a project to reproduce. [Link Removed] The problem is that if there are multiple emitters It seems to reproduce when all Emitter is Disable. It works well if there is one Enable. [ ...
Particles flicker at the end of first emitter loop when interpolated spawning is enabled This issue does not occur if interpolated spawning is disabled. This issue does not occur for any of the su ...
When we reset the material to fbx we should take care of the LOD since we will change/reorder the material slot array. ...
When building a project in VS, the build process will fail if Application.ico is missing from the /Build/Windows/ folder. User reported seeing this when checking in/checking out a project on differ ...
The Max Deviation setting for a static mesh LOD is never used for Mesh Reduction. This results in incorrect values for automatically computed LOD distances, because the calculation uses the Max Devi ...
On Linux machines users are unable to uncap their framerate in the editor. This issue has been observed in multiple maps, including TM-URO and TM-AnimPhys, as well as Third Person Blueprint projects ...