Hierarchy is lost when components are copied from one blueprint to another

UE - Gameplay - Blueprint - Jun 8, 2015

If a user has a list of components with a hierarchy, the hierarchy is lost in the target location if they copy the components to another blueprint. ...

Renaming a struct variable with special characters shows no warning

UE - Gameplay - Blueprint - Sep 23, 2015

When you go to rename a struct variable, there are no warnings that indicate that you cannot use special characters, but they are immediately deleted if you try to use them in the variable name. F ...

Enum Variable Cannot Accept Code-Based Enums

UE - Gameplay - Blueprint - Feb 24, 2016

Trying to create a variable that accepts multiple types of enums, and code-based enums are not showing up in the list. Creating a variable that stores a UEnum class does not display enums created i ...

Packaging a project in the binary Engine fails if the Skookum Script plugin is enabled.

Trying to package a project using the binary Engine with the Skookum Script enabled results in the package failing. ...

If a data table row has been modified, two clicks on another row are required to switch

Tools - Nov 8, 2016

The row selection doesn't update on the first click if the previously selected row had been modified. This is likely because we cache the selected row before updating the data table to reflect the n ...

Unable to set Event Driven Loader setting from editor or ini file

UE - Foundation - Core - Nov 8, 2016

The Event Driven Loader checkbox is unchecked (false) by default, however attempting to click it does not set it to checked (true). Attempting to set s.EventDrivenLoaderEnabled=True in the DefaultE ...

Tessellation on Linux doesn't show in packaged project in OpenGL4

UE - Platform - Linux - Dec 9, 2015

When using OpenGL4, any asset using a material with tessellation will appear untextured in a packaged version of the project. ...

Crash occurs when Switching between Engine Scalability Settings after Adding Landscape Material

UE - Graphics Features - Nov 15, 2016

A crash occurs when the licensee modifies the engine scalability settings after clearing and reapplying a landscape material. ...

Translation Retargetting is messed up when using Remove Unused Bones from Skeleton

OLD - Anim - Oct 14, 2016

Translation Retargetting is messed up when using Remove Unused Bones from Skeleton ...

Imported Null Socket Transforms Are Not Converted To Unreal Axis Orientation (Houdini)

Tools - Nov 14, 2016

When exporting an asset from Houdini with null objects the null objects don't convert their axis orientation correctly. The user stated the following in regards to the attached mesh: " You will se ...