If a user has a list of components with a hierarchy, the hierarchy is lost in the target location if they copy the components to another blueprint. ...
When you go to rename a struct variable, there are no warnings that indicate that you cannot use special characters, but they are immediately deleted if you try to use them in the variable name. F ...
Trying to create a variable that accepts multiple types of enums, and code-based enums are not showing up in the list. Creating a variable that stores a UEnum class does not display enums created i ...
Trying to package a project using the binary Engine with the Skookum Script enabled results in the package failing. ...
The row selection doesn't update on the first click if the previously selected row had been modified. This is likely because we cache the selected row before updating the data table to reflect the n ...
The Event Driven Loader checkbox is unchecked (false) by default, however attempting to click it does not set it to checked (true). Attempting to set s.EventDrivenLoaderEnabled=True in the DefaultE ...
When using OpenGL4, any asset using a material with tessellation will appear untextured in a packaged version of the project. ...
A crash occurs when the licensee modifies the engine scalability settings after clearing and reapplying a landscape material. ...
Translation Retargetting is messed up when using Remove Unused Bones from Skeleton ...
When exporting an asset from Houdini with null objects the null objects don't convert their axis orientation correctly. The user stated the following in regards to the attached mesh: " You will se ...