Crash undoing "replace actor with" when replaced object constructs child actors

UE - Gameplay - Oct 10, 2016

The problem seems to be that the construction scripts doubled up all the BlueprintCreatedComponents, so there are now 2 scene components(actually the same one duplicated) and now 2 child actor compo ...

Foliage / Instanced mesh components triggering many overlap events

UE - World Creation - Worldbuilding Tools - Foliage - Feb 5, 2016

When a player pawn overlaps a foliage/instanced mesh component, it triggers repeated begin/end overlap events on the foliage actor even when the player barely moves. ...

Crash Occurs When Running EQS Query on Mobile

UE - AI - Oct 19, 2016

Deploying a project to a mobile device that runs an EQS Query is causing the game to crash on the device. This has been tested with a Galaxy Note 4 and iPhone 5s. Attached are the logs from the de ...

Project crashes when creating a Standalone Window editor plugin, restarting, and immediately playing as Standalone Game

UE - Foundation - Cpp Tools - Plugin System - Oct 21, 2016

If the user creates a Standalone Window Editor plugin and restarts the editor then immediately plays the game as Standalone Game, the editor hits an assert. [Link Removed] Appears to only happen i ...

Having Mirrored UVs Breaks Render To Texture Even When Using Different UV Channel

UE - Graphics Features - Oct 24, 2016

If the static mesh has Mirrored UVs on channel 0 it will mess up the "Unwrap UVs for Render" functionality even when using a different channel for UVs that don't have mirrored UVs. ...

Standalone Window Size Not Displaying In Fullscreen

Tools - Jun 15, 2016

Setting the standalone window size does not seem to have any effect, and using the -fullscreen parameter does not display the window in fullscreen. Setting the Standalone Window Size to 1920x1080 a ...

Physics Assets do not show Z (Blue) axis swing graphic.

UE - Simulation - Physics - Sep 13, 2016

4.13 Physics Asset graphics shown for swing settings in Physics Assets doesn't show for Z (blue) axis. Regression from 3039270 (4.12.5 Release), found in 3106830 (4.13 Release). ...

User defined struct array resets to defaults in blueprint after updating the struct

UE - Gameplay - Blueprint - Sep 9, 2016

If a blueprint contains an array of a User defined struct type, Adding a variable to the struct or changing the default values of the struct cause the associated blueprint to become dirty. Compilin ...

Create Event dropdown menu disappears after reroute node added to event wire

UE - Gameplay - Blueprint - Sep 16, 2016

The Create Event dropdown context menu disappears after a reroute node is added to event wire. First the node depopulates, then after attempting to repopulate the context menu it removes itself from ...

Slate Remote Enable Remove Server option in Project Settings -> Plugins causes editor to freeze and a memory leak

UE - Foundation - Cpp Tools - Plugin System - Sep 13, 2016

If a user enables Remove Server in Slate Remote plugin in project settings, the editor will become unresponsive and memory usage will continually climb. Regression: Working in 3039270 (4.12.5 rele ...