The World Outliner doesn't refresh after Seamless Travel

Tools - Apr 27, 2015

The World Outliner doesn't refresh after Seamless Travel. Enabling any of the View Options will refresh the list to properly show the actors in the current level. Reproduced in 4.7.6 binary and Mai ...

Pressing multiple buttons in UMG at once doesn't work

UE - Editor - UI Systems - Apr 27, 2015

Pressing a UMG button and pressing another at without releasing the first causes the first button to release. ...

Cannot hide most Blueprint categories from the Class Settings

UE - Gameplay - Blueprint - Apr 29, 2015

Cannot hide most Blueprint categories from the Class Settings of a bp. x = Cannot hide Actor - Hid-able Add Component - x Add Event - x AI - x Animation - Hid-able Audio - Hid-able Canvas Render T ...

Set Material from a Spawned Class renders World Default Material

UE - Gameplay - Apr 29, 2015

When using a Blueprint to Spawn an Actor Class then using a Set Material Node, the engine will register a material change but will only show the World Default Material. Also Reproduced in Main Prom ...

Construction Script fires multiple times when the Const Script is compiled

UE - Gameplay - Blueprint - Apr 30, 2015

Construction Script fires multiple times when the Const Script is compiled. If the character is moved on the grid in the level, it will only fire once. It only seems to be an issue on bp compile. ...

PN Tessellation and Grass Node Crash Engine

UE - LD & Modeling - Terrain - Landscape - May 14, 2015

Landscape Materials which use the new Grass Output and have Tessellation turned to PNTriangles will crash the engine Also reproduced in Main Promotable-CL-2550487 & Releases/4.8/Promoted-CL-255045 ...

Eject camera (and ToggleDebugCamera) do not have full look controls in the Topdown template

UE - Gameplay - May 7, 2015

The Eject camera (and ToggleDebugCamera) do not have full look controls in the Topdown template.In 4.7.6 the look is limited in both cameras by the mouse movement.In Main, both are limited as mentio ...

16 bit PNG Texture rendering incorrectly in Material and UMG

UE - Graphics Features - May 11, 2015

16 bit PNGs are not rendering the correct color information, appear to be gamma corrected unnecessarily compared to an 8 bit version of the same texture. Also Reproduced in Main Promotable-CL-25450 ...

Partial damage doesn't function correctly after first fracture.

UE - Simulation - Physics - Destruction - Aug 26, 2015

When using partial destruction for destructible meshes only the first fracture functions correctly, afterwards the remaining object will act like a solid body. The linked UDN post has and example p ...

In Shooter game if the menu is brought up via a controller and then exited via a controller then the mouse will lose focus (only in PIE)

Docs - Samples - Apr 10, 2015

UDN User reported that when they use a controller to bring up and exit out of the menu in shooter game that the mouse will lose focus. This only occurs in PIE. ...