Set Fullscreen mode does not render correctly in New Window PIE. The window tries to become fullscreen, however the screen appears to stop short and the bottom and right of the window are cut off ...
Switching levels requires paths to be rebuilt for show navigation to work if Agent radius has been changed ...
The X and Z rotation axis coming from Rotation Rate swap when being tested with UDK Remote and when the application is on the device. ...
When you create a blueprint setup with a For Each loop and attempt to use Collapse to Function, the return node is connected to the loop body as well as the completed pin. This causes an issue becau ...
After calling Unload( ) on FStreamableManager, asset hard references are still valid and usable. ...
User created widgets from widgets that are normally not focusable appear to break navigation when added to another widget even when focusable set to true Example: A widget with only a text block in ...
The option to bind to a delegate does not appear when the desired property is in an array. ...
Child actor references appear to be lost when restarting the editor when added to another actor via a child actor component ...
If you have more than one variable curve in an animation and they are different types (either morph or material) the editor will crash if you attempt to change all of them to one or the other at the ...
If a user syncs to an asset through the editor (right-clicking it in the Content Browser and selecting Sync), the asset will not update until the editor is closed and reopened. Note: This issue is ...