If you set the project to use a fixed frame rate, particle collision no longer works. ...
Apparently merged sprites do not render at all on XB1. ...
When using the Steam Controller in the editor, even if the left joystick is set to be inputting joystick events, it continues to emulate WASD for movement or doesn't take any input at all, depending ...
When changing the transform rotation of a streamed level or an instance of a streamed level the lighting breaks. ...
Icons appear incorrectly for windows 10 in packaged games. Another default image shows as the game icon in the task bar instead. ...
When using the foliage tool with any mesh that has a LOD the lightmap generates artifacts for the instance. The base LOD will have correct looking lightmaps, however when pulling back and seeing the ...
Foliage icons do not grey out when set to inactive through the foliage mode window. Note This error occurs in 4.11 and 4.12, but is responding as expected in 4.10.4 (icon is greyed out) Regressi ...
Sometimes it's not catching certain polys as vertex paint targets. Looks like it happens when there's more than one layer of forward facing geometry over the highlighted area, and it just takes the ...
Modulated shadows are pretty broken on tegra4. see screenshot. ...
Show Navigation appears to fail if the Agent Radius is 40 or higher ...