Set Fullscreen mode does not render correctly in New Window PIE

Tools - Nov 1, 2016

Set Fullscreen mode does not render correctly in New Window PIE. The window tries to become fullscreen, however the screen appears to stop short and the bottom and right of the window are cut off ...

Switching levels requires paths to be rebuilt for show navigation to work if Agent radius has been changed

UE - AI - Nov 2, 2016

Switching levels requires paths to be rebuilt for show navigation to work if Agent radius has been changed ...

Rotation rate is X and Z are flipped when using UDK Remote compared to on the device

UE - Platform - Mobile - Oct 20, 2016

The X and Z rotation axis coming from Rotation Rate swap when being tested with UDK Remote and when the application is on the device. ...

Using Collapse to Function with a For Each Loop Adds a Return Node to the Loop Body

UE - Gameplay - Blueprint - Nov 16, 2015

When you create a blueprint setup with a For Each loop and attempt to use Collapse to Function, the return node is connected to the loop body as well as the completed pin. This causes an issue becau ...

FStreamableManager Unload doesn't unload asset hard references

UE - Gameplay - Oct 17, 2016

After calling Unload( ) on FStreamableManager, asset hard references are still valid and usable. ...

User created widgets from widgets that are normally not focusable appear to break navigation when added to another widget even when focusable set to true

UE - Editor - UI Systems - Oct 28, 2016

User created widgets from widgets that are normally not focusable appear to break navigation when added to another widget even when focusable set to true Example: A widget with only a text block in ...

No Bind option for brush array delegate in UMG

UE - Editor - UI Systems - Oct 28, 2016

The option to bind to a delegate does not appear when the desired property is in an array. ...

Child actor references appear to be lost when restarting the editor

UE - Gameplay - Blueprint - Oct 28, 2016

Child actor references appear to be lost when restarting the editor when added to another actor via a child actor component ...

Changing All Curve Types For Morph & Material Curves Crashes The Engine

OLD - Anim - Oct 11, 2016

If you have more than one variable curve in an animation and they are different types (either morph or material) the editor will crash if you attempt to change all of them to one or the other at the ...

Syncing to an asset through in-editor interface will not update existing assets while in the editor

Tools - Sep 4, 2015

If a user syncs to an asset through the editor (right-clicking it in the Content Browser and selecting Sync), the asset will not update until the editor is closed and reopened. Note: This issue is ...