child blueprints calling functions from parent blueprints generate compile errors upon opening project and pressing compile within the child blueprint. Workaround: Open parent blueprint and comp ...
There is a bloom artifact at the top of the bottom player's screen. ...
When Reimporting a mesh the collision that is created using the methods in the Static Mesh Editor will be wiped if there was not previously setup UCX custom collision. ...
When you attempt to play the user project in Standalone, or Packaging for Windows, the new window will crash and not play the game. Issue also occurs on Mobile. The project will not open. ...
If you package this users project, you will get a fatal error crash after double clicking the exe file. I was unable to reproduce this issue without using the users project. Project download link: ...
When trying to create a "impaled" effect with a physics handle, calling GrabComponent creates an offset between the hit location and the projectiles location. This causes the skeleton to be "impale ...
When attempting to isolate selected actors using the 'Show Only Selected' visibility option, grouped actors under this command will disappear and leave green spherical bounding wireframes indicating ...
Disabling Shadow Denoiser causes raytraced shadows from Rect Lights to disappear ...
Get array node will disconnect on restart if it's getting from an array variable of the same bp. User Description: I have connected GET and Target, then saved and closed the editor. Then I created ...