Crash when launching Google VR project

UE - Platform - XR - Dec 12, 2016

Attempting to launch a packaged Google VR game on android causes the game to crash. This has occurred on two other devices. This occurs in Main as well as Dev-VR. ...

Launch Game Crash with None Distribution Method in Cascade

UE - Graphics Features - Jun 24, 2015

When you set the Distribution method to NONE in an initial Mesh Rotation Module of Cascade, cook the content for windows and then Launch for windows (or other non-editor device), the launched game w ...

Crash setting actor rotation via details panel in VR editor

UE - Editor - Workflow Systems - Feb 3, 2017

Crash attempting to input value for Rot Y in a floating details panel. Found on //UE4/Release-4.15 CL-3283184. Reproduces in Binary and P4 versions of the editor. Reproduces in //UE4/Main CL-3283 ...

Blueprints from UE4 with dangling delegate reroute node crashes on UE5 load

UE - Gameplay - Blueprint Compiler - Dec 22, 2023

If a project from UE 4.27 or earlier has a blueprint with a reroute node dangling (no outgoing connection) from a Custom Event Node's delegate pin (red), this blueprint will crash when loaded in UE ...

Editor Utility Widgets: Asset creating nodes' output pins in uber graphs cause asset deletion warning

UE - Framework - Blueprint Runtime - Oct 8, 2024

Editor Utility Widgets (EUW) can be used to script editor behavior. One use case is the automation of asset creation. A licensee has reported that when an EUW is used to create an asset, for as lon ...

Android build fails with GPU Lightmass plugin enabled

UE - Platform - Mobile - Nov 5, 2020

Packaging for Android fails with the GPU Lightmass plugin enabled. A customer reported this and I was able to successfully repro it, however my callstack was different. I'm attaching my logs and cal ...

Bone names of ~100 characters or longer crash the editor when baking to control rig

UE - Anim - Rigging - Control Rig - May 15, 2025

This is an issue with inconsistencies over rig names and how control names are generated. We expect that a control name will be appended with _CONTROL or _CURVE_CONTROL. But because URigHierarchy: ...

Crash after Undo and garbage collection on sequencer track

UE - Anim - Sequencer - Apr 18, 2019

A crash occurs after adding an additional camera track, undoing the additional, and then calling garbage collection Appears to be the same callstack found here [Link Removed] ...

Crash when removing an item from a list view

UE - Editor - UI Systems - Apr 18, 2019

When removing an item from a list view the editor will crash when trying to update. ...