The construction script for a custom actor blueprint does not execute after drag when the scene component is selected. Tested in 4.21.2 (CL - 5660361), 4.22.1 (CL - 6063286), 4.23 (CL - 6248266) ...
Summary A licensee has reported a crash with HDR.Details A UDN customer has reported that 4.27.1 still crashes when they attempt to enable HDR on macOS. The report also states that the iOS build cra ...
It seems as though enabling the DTLS handler component no longer functions on Xbox, and it's possible enabling this packet handler no longer works on other platforms as well. It may also be worth in ...
If an actor that is set up to use an anim blueprint is used in the sequencer, then a property on the skeletal mesh is changed in the sequencer details panel. The actor will not evaluate any animatio ...
It needs to be either supported, or UBlackboardData should not show up in lists of valid parent classes. I'm not sure the latter is possible at all, so we should at least patch it up so that that ru ...
Character::OnJumped_Implementation() should be virtual or users' custom implementations will not be called. If they declare it with "override" their code will fail to compile. Already fixed in Main ...
The option to assign a Shadow Physics Asset is located in the Destructibles Details panel even though they are only supported for Skeletal Meshes currently. This assigned shadow physics asset cannot ...
UMG supports sprite as an image, but using this as source do not correctly cut sprite's region which limits border textures to be separated textures. If the Image has a material, size do not match ...
Currently, Improved virtual keyboard in Android only receives English characters and special characters. Need support for other languages. Investigate the bug and research what's needed to make IME ...
Compile 'Note' on BP Interface events. It happens in actor BPs and also BP Widgets. A similar issue was fixed back in 4.11 with Custom Events. Could be related? https://jira.it.epicgames.net/brows ...