Ambient Occlusion not Applied in Buffer Visualization Using Forward Shading

UE - Graphics Features - May 13, 2019

Ambient Occlusion not applied in Buffer Visualization while Forward shading is enabled. In the "Lit" view mode AO is still applied. This is working as expected in 4.21 CL# 4753647. Found in 4.22 C ...

WorldNormal no longer works on deferred decals

UE - Graphics Features - May 31, 2019

The SceneTexture:WorldNormal is not taking in direction for color when used on deferred decals. As a result, the decals using this node always show up as grey. Tested in 4.21.2 (CL - 4753647), 4. ...

Nested Structs don't work in the details panel

UE - Editor - UI Systems - Slate - Jun 3, 2019

Nested structs do not expand in the details panel whenever opening it in the full Blueprint Editor. Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 66842 ...

Async Tick error on Particle System

UE - Niagara - Jun 4, 2019

Whenever adding a Beam Data module along with Beam Source and Target, the Cascade editor produces an "NO ASYNC TICK" error. Tested in 4.21.2 (CL - 4753647), 4.22.2 (CL - 6547378), 4.23 (CL - 682596 ...

Enabling Omni Directional Stereo Capture Breaks Draw Material to Render Target Functionality

UE - Graphics Features - Jun 5, 2019

Enabling ODS (omni directional stereo capture) in project breaks Draw Material to Render Target functionality. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 6574378, 4.23 CL# 6836133 ...

The Brush Clip doesn't slice in othrographic view

UE - LD & Modeling - Modeling Tools - BSP - Jun 20, 2019

Brush clip slicing doesn't work whenever slicing in Left sided Othrographic view mode. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647),  4.23 (CL - 6837701), 4.24 (CL - 7095658) ...

Indirect lighting not working for meshes

UE - Graphics Features - Jul 2, 2019

Materials using the WorldAlignedTextures_Complex node causes the static meshes they are applied to to not receive indirect lighting. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053642), 4.23 (CL ...

Mali offline compiler v6.4 has compiler error in Platform Stats of material editor.

UE - Platform - Mobile - Mar 28, 2019

if the build error is not reproduced, please open another material. Error from 4.21.2 version [Image Removed] Error from 4.22 preview 7 version [Image Removed] This is reproduced in Win10 Enter ...

Spatialized audio does not work in ActorSequence components or play in Sequencer Editor

UE - Anim - Sequencer - Aug 8, 2019

A sequence made from a sequence actor component doesn't play audio in editor or in PIE when the child of another actor or track. This was reported and tested in 4.22.3 (CL-7053642). This was reprod ...

Crash after clicking the Build button on Linux

UE - Platform - Linux - Sep 17, 2019

This crash is a regression from 4.22.3 (CL-7053642). If lighting is built by selecting "Build Lighting Only" the Editor will not crash. This does not reproduce on Windows with -vulkan. This was rep ...