SetEditorProperty does not propagate changes to loaded children blueprints

UE - Editor - Workflow Systems - Feb 8, 2021

Changes on the Blueprint Editor are immediately propagated to the child blueprints. ...

Level instance in unloaded data layer stays loaded.

UE - World Creation - Worldbuilding Tools - Level Instances - Sep 19, 2022

Web Browser on a Widget Component appears to be 2D when launching on to Android

UE - Platform - Mobile - Jul 1, 2016

Widget Component Web browser appears to be 2D when launching on to Android ...

Based movement ticking dependency may be incorrect if standing on a part of a Child Actor

UE - Gameplay - Player Movement - Jan 31, 2024

When an actor has a Child Actor Component that's a valid moving base for a character to walk on, the ticking prerequisites are set against the Child Actor and not the root owning actor that actually ...

Virtual textures flicker if physical pool is oversubscribed

UE - Graphics Features - Feb 24, 2021

If a virtual texture physical pool becomes oversubscribed the current behavior is: Log a one time only warning: ''Failed to allocate VT page from pool...' Continue to evict the least recently used t ...

Windowed Fullscreen causes Lighting Variations in Rendered Envrionment

UE - Graphics Features - Jan 18, 2016

When a scene is light with a single Stationary Directional Light and a Single Stationary Skylight and packaged to use Windowed Fullscreen, there is a difference in how the scene is rendered compared ...

Hide softkey feature in Galaxy S8 leads to input lag when trying to receive input into text box.

UE - Platform - Mobile - Jul 24, 2017

Hide softkey feature in Galaxy S8 leads to severe lag/freeze when trying to insert character into textbox in UMG. This feature is updated for Global version(Mali) for now(7/24/17) So you might need ...

Editor crashes when calling a "scroll into view" node with missing parameters

UE - Editor - UI Systems - Jan 15, 2018

There is an issue where Editor crashes when calling a "scroll into view" node with missing parameters. This issue should be caught when compiling the blueprint as one of the values should not be nul ...

Unable to access inherited component using Subobject Data Subsystem

UE - Gameplay - Components - Oct 3, 2023

When using the Subobject Data Subsystem (Engine\Source\Editor\SubobjectDataInterface\Public\SubobjectDataSubsystem.h), we often have to work with an instance of FSubobjectData (Engine\Source\Editor\ ...

Importing camera FBX through Python will not import focal length

UE - Anim - Sequencer - Aug 12, 2020

Importing a camera's FBX through Python will not import a camera's animated focal length. ...