Crash on map reload when blutility is using Get Selection Set

UE - Gameplay - Blueprint - May 24, 2017

Editor crashes on map reload, if an actor in the level is accessed by blutility get selection set. ...

MakeSureMapNameIsValid can return other assets if the name matches an Engine Content asset

UE - Foundation - Core - May 23, 2017

MakeSureMapNameIsValid will take in a FString, look for an asset matching that FString and edit it to match the asset path of the asset found. This issue is caused by the function not limiting its s ...

Self Reference allowed as input for function with pass by reference on creation, which will crash when executed

UE - Gameplay - Blueprint - May 22, 2017

There is an issue when using self references with functions as an input. With pass by references on a function, the input has it checked by default; however, a self reference can still be hooked in ...

Tilt Input node reporting incorrect values

UE - Platform - Mobile - May 22, 2017

Tilt input from the Get Input Motion State node from a player controller correctly reports tilt values, but the Tilt Input node does not. ...

Combobox shows no text in android device using Mac.

UE - Platform - Mobile - May 19, 2017

This issue is reproduced in 4.16 preview 3 version and in Mac, deployed into android device. And not reproduced in windows pc. Not reproduced in 4.15.2 launcher version(regression) Not reproduced on ...

Crash when setting a named slot widget's name to be the same as another named slot widget

UE - Editor - UI Systems - May 16, 2017

Crash when setting a named slot widget's name to be the same as another named slot widget ...

Crash closing a project that was packaged on Windows for Linux

Tools - May 11, 2017

This occurred with both Development and DebugGame build configurations. In the game's console I tried both "quit" and "exit" and reproed the crash. The crash also occurs via Alt + F4 or closing vi ...

Some Textures don't cook deterministically in QAGame

UE - Foundation - Core - Cooker - May 11, 2017

Some textures don't cook deterministically in QAGame, and are thus always included in patches. Potentially related to [Link Removed], unsure if that texture compression is used for these assets. T ...

Skylight has too much influence on Subsurface Scattering

UE - Graphics Features - May 9, 2017

Users on the AnswerHub are reporting that Skylights have too much effect on Subsurface Scattering. The argument here seems to be Movable Skylights versus Static/Stationary and their results regardi ...

Trace collision audio occlusion is not working on iOS/tvOS

UE - Audio - May 9, 2017

The Left side of the test map works in 4.16 and Main so marking this as a regression. Tested on iPhone6S+_4982 OS: 10.2.1 and tvOS 10.2 ...