There is a line of code in PropertyEditor.h in FPropertyEditor::GetEditConditionPropertyAddress that is duplicated. It does not cause an issue but it is also an unnecessary line. The line is #695 an ...
In the case of !bLinearSpace, the input alpha data is ignored entirely. Then, regardless of bLinearSpace, we force the alpha channel to white.' Both cases should handle resizing images with alpha ...
See UDN Thread: Possibility for reducing loading times for morph targets by moving work to editor/cooker/ddc (whichever is appropriate) Loading times: Our model has ~70k verts and ~900 morphs – O ...
Landscape disappears from scene if added to a sequence, selected in scene, and the one of the tracks in sequencer(not the landscape that has been added) is selected again Landscape was added to t ...
Foliage disappears When Using sg.EffectsQuality 1 on Standalone. ...
There is an issue where Point lights with source length building static lighting in the incorrect direction, the axis in which the light to be built seem to conflict with the preview build. This iss ...
The ParticleNotify should always be triggered while playing in sequencer editor regardless whether the spawned particle is attached or not to it's bone/sockets This stopped working since 4.15 versi ...
Videos in sequencer do not play at the same speed that they do in editor and do not change speed if the fps is changed when rendered Video appears to play at the expected speed while rendering it o ...
Project has to be restarter in order to import FBX files after using the Facial Anim Importer Screenshots below are of the error that occurs on FBX import prior to project being closed and reopene ...