When attempting to select multiple actors in the level that contain Child Actor Components, if you right-click to edit the properties of the selected actors, it will deselect any others that you hav ...
Opening the Reference Viewer for a level then right clicking on the level and selecting List Referenced Objects displays a message prompt stating "Object 'LevelName' doesn't refer to any non-ignored ...
Using the same import settings in UE4.8 and UE4.9 will result in a different number of frames of an animation being imported from the same FBX file. If you import the same fbx animation which in M ...
When a user sets up an unwrap using a space outside the original 0 to 1 space the unwrap will increasingly show errors of positioning. For Example, in the following images the lower left vertex of ...
In 4.8 preview 4, it appears that changes made to a landscape actor's CollisionThickness property in the editor are not being replicated in physX [...] It appears that what happens is that the engin ...
When using a SpeedTree asset in a scene with a Reflection Capture actor the baked static shadow from an asset will be captured, even though the asset will not due to using the SpeedTree node in the ...
When using a delegate variable as a function parameter, dragging off of the delegate pin of an associated function BP node to create a custom event will create a default custom event without the inp ...
When importing an asset that is using the naming convention for SkinXX to order material elements does not work properly when the elements are not sequential. Any material that is not in sequential ...
When using SetAllBodiesBelowSimulatePhysics to simulate physics for multiple bones, all of those bones ignore constraints and collision between other bodies on the same skeleton. ...
Using the Refresh Projects button in the UnrealVS toolbar will fail for projects because it can't find the "GenerateProjectFiles.bat" file for the specified project. Licensee reporting the issue me ...