Rotating a constraint does not update its range of motion based off of angular limits. The user who reported this also mentioned that migrated constraints do not see this issue (eg: migrating a phys ...
The phaser module that is part of the new Audio Engine causes audio from a Sound Cue to mute after playing for one second. The user states that the issue comes from the Phaser.cpp file producing a N ...
LOD of Texture on Static Mesh is selected incorrectly when spawned in Sub-Level loaded by Level Streaming. This issue does not occur with Editor play, only with Launch or Packaging and Play. Accordi ...
Calling `UWidgetBlueprintLibrary::SetInputMode_GameOnly()` on a Mac results in the mouse cursor resetting to the position where the last mouse click was released instead of remaining in its current ...
Landscape Grass No Longer Casts a Shadow with "Use Landscape Lightmap" Enabled. Working as expected in 4.20 CL# 4369336 and 4.21 CL# 4753647 Found in 4.22 CL# 5660361 and 4.23 CL# 5779284 ...
When using instance stereo with custom stencils, they do not render as expected. It appears to render the stencil in one eye at a time (as the user's head is turned). Regression: Yes This was work ...
The modules file that is generated when packaging a plugin appends a number to the end of the .dll reference, similar to hot reload modules. This causes the reference to refer to a nonexistent file. ...
Refraction of Ray Traced Translucency in Path Trace View is Incorrect. Found in 4.22 CL# 5660361 and 4.23 CL# 5779284 ...
Regression as of 4.22. Translucent Depth Sort Policy results in improper rendering ( Z-Fighting flickering) with Paper2D Sprite Components. ...
Materials applied via HUD do not appear to update when collection parameters are changed for the applied material ...