When packaging a resized structure array it changes the array value to a large incorrect number. Testing the struct in PIE yields expected results. ...
The Volumetric Shader seems broken when used along the Niagara Mesh Renderer. Reported and tested in version 4.25.3(CL 13942748). Tested with same result in version 4.24.3(CL 11590370). ...
Similar to Issue 199247 ([Link Removed]), Natively declared Gameplay Tags aren't counted by Reference Viewer when used in a variable set in a C++ ctor. ...
Cascaded Shadow Maps do not use the proper world size for octree culling. At far distances, the shadows are always culled. ...
When the camera is outside of a certain distance from a point lights attenuation radius the VSM of that point light stops caching shadow maps. This can also be reflected in the output from the 'r.S ...
Component tags do not register when checked within blueprints. ...
If a child anim blueprint has enough animations to go beyond the view of the asset override editor, the override editor will not show a vertical scrollbar until the window is resized. ...