[CrashReport] UE4Editor_LeapMotion!FPrivateLeapImage::Texture32FromLeapImage()

UE - Platform - XR - May 19, 2016

Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 2707 { 2708 FScopeCycleCounterUObject ComponentScope(Target); 2709 FScopeC ...

Play button stays highlighted after PIE has ended

Tools - May 13, 2016

Play button stays highlighted after PIE has ended until the user moves mouse over the Play button again. Regression (Yes) issue (does not) occur in 4.10.4. ...

A project on Mac that includes a static library will continue to use the old cached version of the library after the library is updated.

UE - Foundation - Cpp Tools - UnrealBuildTool - Sep 9, 2016

If a static library that is included with a UE4 project is changed, the new version of the library is not used when the project is built again. Instead, the original cached version of the library is ...

Rotating foliage meshes does not properly update navmesh

UE - World Creation - Worldbuilding Tools - Foliage - Sep 6, 2016

Rotating a foliage actor does not re-apply changes to navmesh. ...

Creating TArray of components does not allow component elements to be edited in blueprints

UE - Gameplay - Blueprint - Mar 8, 2016

When an array is used to declare actor components, the component elements that make up the array cannot be edited inside blueprints. ...

Cannot Use Key Value Combo "Alt + F4" for New Action Mapping

UE - Gameplay - Input - Apr 21, 2016

You cannot use the key value combo "Alt + F4" as the input for an Action Mapping, whereas you can use "Alt + other F keys" as inputs. (Alt + F4 is a command to close programs in Windows) Expected: ...

AI Sight using wrong collision channel for LoS tests

UE - AI - Jun 14, 2016

ECC_WorldStatic is being used, while ECC_Visiblity would be more appropriate. Ideally we should make it configurable via project settings. ...

Search Field within Blueprint Graphs lose focus after Right-Clicking on Mac and Linux

UE - Platform - Apple - Apr 3, 2016

The search field within blueprints loses focus after right-clicking in an empty space in the graphs. I checked to make sure this was not a universal issue, and it is indeed platform specific with t ...

Regression: Editor Context Menu Search No Longer Automatically Focused on Macs

Tools - Apr 25, 2016

Right clicking in the event graph of a Blueprint to bring up the Context Menu results in the user having to click on the search field to make it active on Macs, whereas this is not the case for PC's ...

Rotating component using "Move Component To" does not use shortest distance

UE - Gameplay - May 9, 2016

Rotating component using "Move Component To" does not use shortest distance. Regression (Yes) issue (does not) occur in 4.10.4 ...