Compile errors will occur during packaging with Blueprint nativization enabled if e.g. "Get" nodes are placed in a Blueprint on FFloatRange struct types (or any other explicit TRange derivative) and ...
This is due to Plugin loading order. If the EditorDebugTool plugin is loaded before *SourceCodeAccess( in exsample : VisualStudioSourceCodeAccess ) plugin is loaded, CanShowModulesTab() returns fals ...
This has been tested internally using an editor utility widget yielding the same results. That small project is attached. BoundingObjectTest. 1) Open the project 2) Run the Editor Utility Widget ...
After a user creates a hole using the visibility tool on a landscape UE4 crashes. ...
Crash when rendering movie with "Capture frames in HDR" enabled Will add more info when crashreporter shows up. ...
Destructibles without impact damage will not trigger onhit events, regardless of their "Simulation Generates Hit Events" flag status, this is because we ignore that flag in CreatePhysicsState and on ...
Hot reload iteration times have been crippled ever since CL# 3332960, which was a fix for [Link Removed]. ...
This was discovered in live build and posted in UE Forums that based on changes to OSS, users (binary specifically) can no longer create their own OSS plugins as it requires modifying the Engine Sou ...
This non-deterministic behavior is caused by sorting by program address. ...