When a comment box is added in a Interface blueprint, it cannot be moved or deleted. ...
When using Anim dynamics in an animation. The actors affect stop in their current state once the sequence controlling the anim dynamics is closed. They do not appear to reset to their default state ...
UNiagaraComponent does not override IsReadyForOwnerToAutoDestroy, so it always returns true. This gets checked every tick if an actor is set to auto destroy, so actors with Niagara Components do not ...
DDX and DDY no longer work properly close to the camera in 4.21 on Android in OpenGL ES 3.1. Worked in 4.20, no longer works in 4.21 or 4.22. Originally reported as Oculus Quest specific, but repr ...
Callstack is garbage past D3D12 calls but logging for visibility. Generated from CrashReporter ...
The attached script should import the provided Alembic cache but the import options specified in the script are not passed to the importer resulting in improper data. ...
setting a Delay Before Shot Warm Up can introduce hitches when rendering out a series of frames. ...