DoF Focal Distance and Region not respected in Mobile/Metal Preview or Deployment

UE - Graphics Features - Oct 15, 2015

When using a DoF setting and in Mobile Preview/Metal or launching on a iOS device which supports Metal, the DoF Focal Distance and Regions are ignored and the whole scene has DoF applied to it. ...

Editor will crash while instancing nested AIPerception component template subobjects in an AIController-based Blueprint class during compile-on-load.

UE - Gameplay - Blueprint - Mar 23, 2018

User report of an assertion that fires on editor reload during an attempt to reload an AIController-based Blueprint class with a dependency on a child Blueprint class, both created in a previous edi ...

MP4 file causing export hang

TM - Core - Oct 3, 2024

There is something specific to this MP4 file that prevents media from being exported. When it is included in a project file, Twinmotion sticks on 'Estimated time left computing' on export and must b ...

Collision on rolling ball template floor incorrectly affects player character

Docs - Samples - May 27, 2015

In the rolling ball template, the new floor meshes cause the player character to jump when the player has not pressed any jump commands. It occurs more often if the players movement has been increas ...

SButton does not release mouse capture if it becomes disabled before MouseUp event occurs

UE - Editor - UI Systems - Slate - Mar 8, 2016

It appears that if a slate widget becomes disabled, the MouseUp events won't fire. As a side effect, a mouse capture will not be released if something causes the button to become disabled before the ...

Slovakian keyboard inputs missing in editor input menus

Tools - Aug 19, 2016

A number of input keys from Slovakian keyboards do not appear in the input mapping context menus when pressed. Some examples are: ľ,š,č,ť,ž,ý,á,í,é ...

Hidden enumerator variables can cause the enumerator to become broken with the Select node in blueprints

UE - Gameplay - Blueprint - May 26, 2015

If a user makes an enumerator in C++ and sets one of the variables to Hidden and doesn't make it the last variable of the enum, it will cause issues with the numbering of the enum when using the Sel ...

SVN SASL binaries may be causing crashes for some users

Tools - Feb 21, 2017

Some users are reporting crashes when attempting to connect to SVN after upgrading to 4.15. The only relevant change to SVN was the update of the 1.9 binaries to support SASL, so it's possible that ...

Using a Sequencer event track to set playback position to a time before the event will cause an infinite loop

UE - Anim - Sequencer - Nov 10, 2017

Creating a Sequence with an event track that calls SetPlaybackPosition to a time prior to the event key will cause a crash 100% of the time. This will occur even if the event is set up to only fire ...

Unconverted BP function library does not assign output parameters after function call in a nativized build.

UE - Gameplay - Blueprint - May 31, 2018

Stub functions generated for unconverted assets as dependencies of nativized assets do not properly handle output parameters (the result is not assigned after the ProcessEvent() call). Suggested fi ...