Changing Asset Manager settings breaks game feature scan directories

UE - Gameplay - Sep 29, 2022

The asset manager is used to scan directories on disk for different Primary Assets that can then be loaded on demand. Game feature plugins support the ability to add additional scan directories when ...

UDN: ChildBP - When replacing Static or SkelMesh Compoent inherited from the Parent Class, Socket list doesn't update

UE - Gameplay - Blueprint - May 21, 2015

This is simple, but maybe hard to explain, so hear with me. I've attached a sample project and Repro Steps below in case it's not clear. Basically: 1. Make BP_Parent with an unassigned Mesh (Stati ...

Crash generating grass for landscape with XY offset map

UE - LD & Modeling - Terrain - Landscape - May 8, 2015

Landscape grass map generation crashes if the landscape component in question uses an XY offset map. --------- Fatal error: [Link Removed] [Line: 646] Rendering thread exception: Fatal error: [Lin ...

UE 5 EA sample Valley of the Ancient project localized UI not displaying

Docs - Samples - May 27, 2021

Steps to reproduce:Download UE5 EA through Epic Games LauncherDownload the Valley of the Ancient sample through Epic Games LauncherCreate a short cut on your desktop adding "-culture=ko" in the end, ...

Physics not reacting correctly with physical material if velocity is not high enough

UE - Simulation - Physics - Feb 3, 2015

There are issues with the way Physics is being handled with physical materials. Having a physical material setup with a restitution of 1 and a high max depenetration value will result in no bounce. ...

The FNetNameMapping::GetUniqueName function appends numerical values to the end of the previous name instead of replacing the previous name's numerical value

UE - Gameplay - Blueprint Compiler - Feb 23, 2018

The GetUniqueName() function attempts to make sure that all node names are unique. For nodes that are used a large number of times, it adds a numerical value to the end of the name. Prior to 4.18, t ...

Crash with Ensure when resizing layout

UE - Editor - Workflow Systems - Jun 1, 2023

This is a regression as the issue does not occur in //UE5/Release-5.1.1 - CL 23901901 ...

Slider Values are not working inside of a blueprint

UE - Gameplay - Blueprint - May 7, 2015

Slider Values are not working inside of a blueprint in 4.8 Preview 1. User Description: Problem with the numeric float/int boxes in the editor in Blueprints, if for example open the TPS Template a ...

Spot Lights are not using Light Propagation Volumes when enabled

UE - Graphics Features - May 23, 2016

As of 4.9 Dynamic Indirect Lighting with Light Propagation Volumes should be supported for Spot Lights. This does not appear to be the case for several versions that I could see. Using the methods o ...

UInstancedStaticMeshComponentRemoveInstances crashes if called with an empty array

This looks like it can be fixed with an early-out when the passed array of indices is empty. Log:[2024.01.03-16.38.36:091][291]LogOutputDevice: Warning: Script Stack (1 frames) : /Game/BP_Crashy.B ...