Generated from CrashReporter ...
When a user packages or launches onto tvOS it will be missing the thumbnail and the background banner. This may be a dupe of [Link Removed] but I have created this as this was confirmed to be worki ...
Toggling the Pivot Offset module in a Cascade Particle System has no effect on the particle system's position. Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL - 4753647), 4.22 (CL - 5439949), 4.23 (C ...
The ForceActorRelevantNextUpdate will only trigger an update on the first connection in the list. Note that the ForceActorRelevantNextUpdate does not work on dynamic actors since their ActorChannel ...
The second player's screen in a Split Screen multiplayer session on Android does not render. It remains completely black. This was also an issue prior to 4.15 but was fixed with [Link Removed]. The ...
User is trying to use the Functional Test class to construct some automated test cases. Whilst doing this they noticed that adding a BP_Actor (just a static mesh engine cube) that simply rotates (v ...
None of the Spectator Screen Mode commands are changing the active SpectatorScreenMode in VR Mode on Windows Mixed Reality headsets. This same setup modifies SpectatorScreenMode on Oculus, Vive, and ...
GetClosestPointonCollision returns point on parent instead of welded child. From user: "The problem appears to be in PhysicsInterfacePhysX.cpp in GetSquaredDistanceToBody, line 2873. When UPrimit ...
An anim composite will freeze the editor if one of its animation segments has a a notify and a length of 0 or less. Debugging shows that the engine is stuck inside UAnimSequenceBase::GetAnimNotifies ...