Cascade High DPI bug - No (no proper) horizontal scrollbar in emitter tab

Tools - Mar 22, 2018

On a 4K monitor with high DPI support enabled in the Editor some issue will occur with scrolling in particle effect emitters. This causes some of the emitters to get cut off completely and unable to ...

Arguments out of order in call to FMemory::Memset() from UTexture2DFactoryNew::FactoryCreateNew()

Tools - Mar 22, 2018

The call to FMemory::Memset() in UTexture2DFactoryNew::FactoryCreateNew() appears to reverse the expected order of the second and third arguments. Most other calls to FMemory::Memset() appear to sen ...

Crash Occurs When Deleting Virtual Bones that are Referenced in Post Process Anim Blueprint

OLD - Anim - Mar 22, 2018

When a post process anim Blueprint that uses a virtual bone is used in the Skeletal Mesh and the virtual bone is deleted from the skeleton, crash occurs -The Post Process Anim Blueprint is set in ...

Relationship between joycon stick value and Deadzone

UE - Gameplay - Input - Mar 22, 2018

Setting the dead zone of Joicon causes the dead zone to be ignored in the direction of full X, -X, or Y, -Y. ...

Crash in Acquire/Release UGoogleARCorePointCloud.

UE - Platform - XR - Mar 21, 2018

Duplicate code present in FPropertyEditor::GetEditConditionPropertyAddress

Tools - Mar 21, 2018

There is a line of code in PropertyEditor.h in FPropertyEditor::GetEditConditionPropertyAddress that is duplicated. It does not cause an issue but it is also an unnecessary line. The line is #695 an ...

FImageUtils::ImageResize ignores alpha channel

Tools - Mar 21, 2018

In the case of !bLinearSpace, the input alpha data is ignored entirely. Then, regardless of bLinearSpace, we force the alpha channel to white.' Both cases should handle resizing images with alpha ...