Editor lock on destructible mesh spawn

UE - Simulation - Physics - Destruction - Mar 1, 2016

Spawning an actor during TG_PrePhysics is added to TG_StartPhysics which leads to the editor locking up when multiple actors are spawned. ...

Attempting to play an animation without an anim blueprint set causes editor to crash

OLD - Anim - Feb 29, 2016

Attempting to play an anim montage for a character without having the Anim Blueprint Generated Class set will cause the editor to crash. Crash Reporter Link: [Link Removed] ...

Game mode Login event called before GameMode BeginPlay

UE - Networking - Feb 23, 2016

Code / blueprint script for game mode login functions executes before the game mode begin play function. ...

Attempting to use the GameplayTags module in a binary code project will result in build failures in Visual Studio.

UE - Foundation - Core - Mar 27, 2015

Using the GameplayTags module in a code project created with the binary version of the Engine results in a build failure in Visual Studio. The following error is shown: 1> D:/Epic Games/4.7/Engine ...

Adding a new code class to a project resets any Include Directories set in the Project Properties in Visual Studio

UE - Foundation - Core - Jul 7, 2015

Adding a new code class to a code project, or generating code files, will reset any Include Directories set in the Project Properties in Visual Studio. ...

Spawn Actor From Class Multiplying Transform Scale By Original Object Scale

UE - Gameplay - Jun 9, 2016

When using the Spawn Actor from Class node, the Spawn Transform Scale is being multiplied by the actor's original scale, instead of just setting the scale to the Spawn Transform's value. In 4.11.2, ...

Mobile HDR is causing issues on certain devices

UE - Platform - Mobile - Dec 8, 2014

When deploying a template project to the devices listed below, there is an issue with the mobile HDR being checked on. It is causing the project to show either black or static like. Devices tested ...

Cannot Add Elements to AIPerceptionStimuliSource's Register as Source on an Instance in the Level

UE - AI - Jun 7, 2016

When attempting to add an element to the Register as Source for Senses on an instance of a blueprint in the level, the + button has no effect. Clicking the button does not add an element. This work ...

With Use Fixed Frame Rate turned on, time-based elements of the Editor appear to operate at incorrect rates.

Tools - Oct 29, 2015

Turning on the Use Fixed Frame Rate option for a project causes time-based elements of the Editor to operate at incorrect rates. ...

Create Comment from Selection Option Not Working in Behavior Tree

Tools - Jun 8, 2016

In a behavior tree, while having multiple nodes selected, using the Create Comment from Selection option does not create a comment box as expected. Found in 4.12.1 binary. Reproduced in 4.11.2 bina ...