HLODs do not correctly work with Dynamic Material Instances

UE - World Creation - Worldbuilding Tools - HLOD - Jan 11, 2016

A licensee has reported that when using Create Material Instance Dynamic and adjusting a material at run-time is not working with HLODs. It doesn't seem supported (yet) and unchecking the "merge m ...

Static Shadows disappear with Stationary directional light when close if dynamic shadows have been turned off

UE - Graphics Features - Mar 17, 2015

If using a Stationary directional lighting with object that have disabled dynamic shadow casting will lose their statically cast shadows when the dynamic lighting is in range. See attached image a ...

Editing an instanced variable that is nested in two other instanced variables causes a crash

UE - Gameplay - Blueprint - Jul 2, 2015

If a user edits a instanced variable which is nested inside two other instanced variables in blueprint editor, a crash will occur ...

Client Animation is not updated on Server with "Replicate Movement" disabled

OLD - Anim - Dec 5, 2016

Client Animation is not updated on Server with "Replicate Movement" disabled See Additional Info URL because the user appears to have done some debugging on this. ...

Compile error with Local Variable of a Struct that contains a Set or Map type

UE - Gameplay - Mar 7, 2017

Compile error with Local Variable of a Struct that contains a Set or Map type. Standard and array variables work without issue. Non-local variables also work without issue. ...

Changes to the Navigation settings aren't saved when edited in the Static Mesh Editor

UE - AI - Mar 23, 2017

Changes to the Navigation settings aren't saved when edited in the Static Mesh Editor. The values will reset back to default values when the asset is reopened. ...

Collision Profile Name variable gets reset on multiple select

UE - Simulation - Physics - Jun 20, 2017

When adding a variable of collision profile name type to an actor(as editable), its value gets reset when the instance becomes a part of multiple selection. ...

Attempted to use an out of date DemoNetDriver when using DemoPlay through blueprints

UE - Networking - Oct 27, 2017

Users are not able to play a Demo in PIE using the Execute Console Command node to run the demoplay command. The following warning spams the output log while the demo is still trying to open:LogWor ...

RemoveAxisMapping() removes axis mappings of the same key regardless of Scale value

UE - Gameplay - Jun 26, 2019

When you remove an axis mapping using a specific key it will remove all mappings even if they have separate scales. The user found a fix that I verified that worked. In "InputSettings.cpp", which i ...

Unable to input with IME in widget component.

UE - Editor - UI Systems - Feb 12, 2020

Unable to input IME text in widget component, but able to input IME text in textbox like UMG designer.  It works fine until 4.21, however it wasn't able to work after 4.22. Workaround: void FSla ...