Widget 3D Component is not rendering on specific Android devices

UE - Platform - Mobile - Nov 20, 2015

Widget 3D Component isn't rendering properly on the Samsung devices. I've tested on the Samsung Galaxy Note 2, Samsung Nexus S, Samsung Galaxy S3. I'm not having any trouble on the Nexus 5 though. ...

The M_ShapeMaster material included in the Engine content is missing two textures.

Docs - Samples - Nov 26, 2014

The material Engine/EditorShapes/Materials/M_ShapeMaster.M_ShapeMaster is missing two textures: /Engine/EditorShapes/Textures/T_ShapeNormal.T_ShapeNormal /Engine/EditorShapes/Textures/T_ShapeDiffu ...

Clicking the Closed Loop check box for a Blueprint SplineComponent crashes the Editor.

Tools - May 12, 2015

Clicking the Closed Loop option in a new Spline Component results in the Editor crashing. This only occurs in 4.8 Preview 1 (so far). 4.7.6 and Main appear to be working correctly. ...

The Collision Analyzer window does not render correctly if it is opened from the console anywhere other than when in PIE mode using the selected viewport.

Tools - May 7, 2015

The Collision Analyzer does not display properly if it is opened from the console outside of the Editor. When it is opened in PIE mode using the selected viewport, the Collision Analyzer window is d ...

Passing an FQuat over a network will crash a game unless it is set as a variable first.

UE - Networking - Jan 6, 2015

A user reported that retrieving and sending an FQuat over a network will crash a game unless the FQuat is first assigned to a variable and the variable is passed. ...

Performing a Hot Reload after changing a custom component code class can make the component unusable in Blueprints, or crash the Editor.

UE - Gameplay - Blueprint - Feb 19, 2015

Performing a Hot Reload after altering a custom component code class can make the component unusable in Blueprints, and even crash the Editor. WORKAROUND: Close and re-open the Editor. ...

Post processing rendering artifacts Nexus 6

UE - Platform - Mobile - Dec 3, 2015

When you push a mobile targeted project to the Nexus 6, the rendering is all sorts of wrong. When you hover over to where the items are, the screen goes black. There is also a large black or cyan sp ...

Sync'ing an asset through the editor does not update the asset until the project restarts

If an asset file is checked out / edited in source control and checked back in, others will see the yellow exclamation mark to indicate that there is an update to the asset but choosing to sync does ...

Changing WITH_SUPSTEPPING prevents 4.10 from compiling

UE - Simulation - Physics - Nov 24, 2015

In the file EngineDefines.h, changing 37 to read "#define WITH_SUBSTEPPING 0" will cause the solution to fail the build process. ...