When using a Destructible with World Support set simulate physics can be enabled so long as the DM has not been hit yet. Once it's been hit it no long is able to be set to simulate. ...
The number of seconds in Graph View of session frontend is significantly different from execution time of "start file" and "stop file". Since the number of frames is correct, probably some problem ...
OnRep functions do not fire on the Server when elements are added to an array variable marked as RepNotify. They do not fire at all when setting an array element with the Set Array Elem node. Proba ...
tvOS is not listed as a supported platform for BlueprintOffice ...
tvOS is not listed as a supported platform for PlatformerGame ...
tvOS is not listed as a supported platform for StylizedRendering ...
When uploading ETC2 packages to Google Play Store, it shows that 10712 devices were removed as supported devices and 332 remain. They did state in their AnswerHub that the unsupported devices still ...
After enabling Support Compute Skincache if you attempt to apply a cloth asset to a material in the skeletal mesh editor the engine will crash. This may seem similar to [Link Removed] but I confir ...
Add support for 16-bit per component format for POSITION in vertex buffers as an option. Half-precision is already supported for UVs and TANGENTS on a per model basis, and was hoping that this woul ...
Can we add Leap Motion support to the Mac? The current UE4 plugin doesn't support the Mac, but the Leap has official Mac drivers, so it should be possible to add. ...